Skyrim Dev Worked 15 Hour Days In Crunch Time To Rebalance The Game

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The Elder Scrolls V: Skyrim launched in late 2011 and it quickly won over players with its superb mix of action and roleplaying elements. However, it was a work-in-progress up to its release date, and Jeff Gardiner--a former senior producer at Bethesda--wouldn't let the game go out the door without personally rebalancing the creatures in the last two weeks before launch.Gardiner told PC Gamer that he and the designers of Skyrim had a disagreement over how to balance the game. According to Gardiner, the designers were basing the game's balance on an AI predictive model that didn't take into account the way players would actually play the game. So Gardiner took it upon himself to play through the game and rebalance Skyrim's creatures in the limited time they had left."I came in and I went through and I played the game with all these different archetypes," recalled Gardiner. "And then would tweak the creatures and the weapons and stuff. Right before it shipped I spent two weeks doing that and was like, 'Well, I hope this is good.'"Continue Reading at GameSpot