Lots of survival-crafting games get many updates over many years, and though Obsidian's Honey-I-Shrunk-The-Crafting-Game, Grounded, is one such game, I also didn't expect a sequel to come out so soon. During Summer Game Fest 2025, I was able to play 30 minutes of Grounded 2, both from the opening minutes of the game and with a save file that threw me into the middle of the game. Afterward, this topic was the first I brought up with the studio: Why couldn't the team continue building on Grounded instead of moving on to a sequel?"So there are a couple of different reasons," game director Chris Parker told me in a roundtable chat. "We did continue to build on Grounded. So there were four major updates after Grounded 1.0 released, and then some other support updates that came out. But on one hand, there were some limitations with technology, because Grounded was supported all the way back on the Xbox One, and so our ability to sort of grow on that platform was pretty restricted," he explained, admitting that it maybe could've been solved if the team really needed it to, but moving on from the Xbox One let the team pursue other new features, too."One of the big things was that there were some features, like in particular, buggies, [the game's new vehicles in Grounded 2,] that we wanted to solve," Parker said. "In order to solve those, we really needed to think about how they worked in the world, and what that world space looked like. They run faster, they fight differently, they do different gathering. We want to make sure all of those things work together really, really well.Continue Reading at GameSpot