Season 4 goes live in Black Ops 7 and Warzone on June 4, and the developer's patch notes reveal all the major changes for Call of Duty’s various modes. These adjustments include a nerf for the powerful SG-12 shotgun, a new self-revive kit for Warzone, and map improvements for Zombies.Content-wise, Season 4 of Black Ops 7 and Warzone adds a new battle pass, another operator for the Guild faction, more guns, and additional maps. New seasons of Ranked Play arrive for both multiplayer and Warzone. Treyarch also introduces a "classic" multiplayer moshpit playlist inspired by Black Ops 2's movement and gameplay, which will remove the game's omnimovement, sliding, and wall-jump abilities.In other news, hype is already building for this year's new Call of Duty release. Activision officially revealed Modern Warfare 4 last week, and the game will include a campaign, multiplayer, and DMZ extraction mode.Call of Duty: Modern Warfare 4 preorders are live, and Activision has also confirmed a “Loyalty” discount that allows players to get 10% off the game’s Vault edition.The Season 4 patch notes for both Black Ops 7 and Warzone can be found below, as shared by Activision.New anti-cheat measures are liveAs previously announced, Call of Duty's new security checks are now in effect for players on PC. Microsoft Azure Attestation (MAA) checks will place PC players into a separate matchmaking pool. To access all playlists, players must successfully complete the MAA process. Because the pool of players who haven't passed our attestation checks is small, access is limited to a select set of playlists to help maintain healthy matchmaking.Players who do not complete the required checks will be limited to Nuketown 24/7 in Call of Duty: Black Ops 7 and the Battle Royale Casual playlist inWarzone. This requirement helps protect the integrity of the game and the experience of the broader community.More detailed instructions for how to make a PC compliant can be found on Activision's blog.SG-12 shotgun nerf in multiplayerThe only multiplayer weapon tuning for Season 4's launch is a nerf to the overpowered SG-12 shotgun when using the 12 Gauge Dragon's Breath attachment. This reduces the damage range with this ammo type, as well as how many pellets are fired per shot.The developer says this should put the power of this attachment more in line with the base ammo type.Season 4's Launch mapWeapon tuning for EndgameEndgame doesn't normally receive the same weapon tuning as multiplayer and Warzone, but the developer says it wanted to improve some of the more specialized and challenging weapons to use.Notably, this includes a massive buff to the M34 Novaline marksman rifle with a 50% damage boost, which Treyarch says should help it feel more powerful as a slower, precision weapon.Headshot damage was increased by 33% for the Strider 300, Hawker HX, and VS Recon sniper rifles. The Shadow SK was previously the weakest of the snipers in Endgame, but it received several buffs to make it more viable. These improvements include the following:Headshot damage increased by 13%Upper Torso damage increased by 85%Lower Torso damage increased by 97%For launchers, the most popular choice was the Arrow 109, but Treyarch has made reductions to the weapon's direct impact damage and the inner explosion damage, while improving the weaker A.R.C. M1 launcher to have higher direct impact damage and reduced charge time.The Siren special weapon has a 50% damage increase, and the NX Ravager crossbow damage is increased by 26%.Zombies Totenreich map improvementsTotenreich Zombies mapSeason 4 brings several improvements for the Totenreich map, including fixes for several issues affecting the map's Wonder Weapon and main questline. The patch notes detail fixes for an issue that previously caused the boss's weak points to not take critical damage. It also addresses an issue where the Jotunn Star Wonder Weapon would only swing at normal speed when using the Melee Macchiato perk with the Expresso Major Augment equipped.Additionally, it corrects an issue where the Jotunn Star Wonder Weapon control UI would not appear correctly after reloading a save.Warzone Ranked Play map pool changesThe Fortune's Keep map returns to Warzone along with a new season of Ranked Play. Season 4 adds Fortune's Keep into the Ranked Play Resurgence map pool, allowing players to compete across Rebirth Island, Haven's Hollow, and Fortune's Keep.Increased Buy Stations for battle royaleBuy Station locations have been greatly increased across Avalon and Verdansk for standard battle royale. Buy Station locations are increased from 49 to 64 on Avalon and from 49 to 51 on Verdansk. The developer says this change was based on player feedback, asking for more consistent access and map coverage.As with previous seasonal updates, the Buy Station placements have also been refreshed for the maps.Clash mode on VerdanskNew "advanced self-revive" for Resurgence modesSeason 4 adds a new "advanced self-revive" item to Resurgence. The patch notes describe this as a rare variant of the Self-Revive Kit, which in addition to reviving the player, will also grant them temporary active camo.Active Camo activates while the player is self reviving, and successfully completing a self revive will maintain the Active Camo for an additional two seconds or until the player makes an aggressive action.Regular self-revives can also still be found in matches, but they share the same inventory slot, so a player is only able to carry one of either type.Warzone weapon adjustmentsWeapon tuning arrives for Warzone to specially adjust the weapon builds found as ground loot across various modes.All Black Ops 7 assault rifles equipped with a suppressor attachment now have a 10% damage range benefit, and the recoil suppressor velocity penalty has been removed.In all modes, including the Black Ops Royale, the horizontal shake and recoil of the AK-27 assault rifle builds has been reduced when firing the gun.All Black Ops 7 light machine guns equipped with a suppressor attachment now have an 8% damage range benefit, and the recoil suppressor velocity penalty has been removed.The Season 4 patch notes for both Black Ops 7 and Warzone can be found below, as shared by Activision.WELCOME TO SEASON 04Season 04 introduces another massive season of content. Take on Operation Wall Breaker in Endgame, deploy across five new and remastered Multiplayer Maps, fight off the horde in the new Rogue Run game mode in Zombies, and much more arriving tomorrow, June 4th!The Story So FarAfter David Mason is captured by The Guild and Specter Two goes on the offense with their own man on the inside, Karma's Guild-killing virus is finally ready to deploy... but Dorne has one last card to play. A collision of forces at JSOC's secret jungle hideout will determine the shape of the future. New and Returning MapsLiminal (6v6, 2v2)Descend into a live Guild procedure mid-test, where the patient’s response to the experiment actively rewrites the center of the map. When the subject is calm, a red pillar stands intact on a raised platform; when agitation spikes, it fractures and slams into a crater, throwing up fresh cover and new angles around the impact zone.Primetime (6v6)Let no obstacle stand in your way on Primetime, a new 6v6 Multiplayer map themed around a Japanese game show obstacle course. Battle over speed tracks, Wall Jump across bound pads, and rack up points on the board as Operators weave between supersized crates.Vertigo (6v6)First introduced in Call of Duty: Black Ops 2, Vertigo returns fully remastered and ready for action in Black Ops 7. The map features a new Japanese setting, though the layout will be familiar to veterans of the original.New WeaponsKRS-7.62 (Marksman Rifle, Battle Pass)Semi-auto marksman rifle. High damage and great mobility, limited by significant first shot recoil.Strong and steady, the KRS-7.62 offers a reliable two-hit elimination against unarmored enemies up to 25 meters out, an easy double tap when fighting up close, with a third shot required for more distant targets.CBRS-3 (SMG, Battle Pass)Full-auto submachine gun with a high-capacity, rechambering magazine. Well-rounded with excellent range and recoil.With 60 rounds in the base model, the CBRS-3 features the largest magazine in its weapon class, capable of reaching 75 rounds with the Redwell Sprocket Mag.Grimhawk (Special, Weekly Challenge Reward)Full-auto specialized rifle. Fires low-velocity homing rounds that lock onto targets.Make the enemy pay for opening fire on your position with this Special Weapon that fires rounds with light homing capabilities against targets shooting their weapons.VX Compact (Assault Rifle, Event Reward)Full-auto assault rifle. Best-in-class rate of fire and excellent handling, offset by lower range and ammo capacity.What the VX Compact lacks in damage per shot, it makes up for with a blistering fire rate. At 25 rounds in the base magazine, this weapon chews through its supply fast, though its manageable recoil and minimal muzzle flare make tracking targets seamless.New AttachmentsLTI Stentorian Brake (Most Weapons, Battle Pass)Heavy muzzle device to improve Horizontal Recoil and Bullet Deviation with a slight fire rate improvement. Firing with this attachment reveals your position and direction on the mini-map in real time.M10 Breacher Argus Lever (M10 Breacher, Weekly Challenge Reward)Lever-action conversion for the M10 Breacher. Faster fire rate with an improved starting pellet spread that becomes deadly accurate while ADS. Removes weapon charging.New ScorestreakIron Rain (In-Season, Weekly Challenge Reward)A high-altitude, player-controlled aircraft that provides a bird’s-eye view of the battlefield, allowing tracking and eliminating enemies from above.Enjoy a bird’s-eye view of the action below while using this new medium-cost Scorestreak designed to pummel enemy forces from above. When called in by the enemy, reach for your Launcher or run for cover.Overclock AbilitiesActive Camo: Keeps aircraft hidden. Attacking or taking damage temporarily breaks camouflage. Tactical Radar: Reveals and pings nearby enemies to allies. Grants bonus Score when marked enemies are eliminated.New and Returning Multiplayer ModesBlack Ops Classic (Launch)Wind back the clock in Black Ops Classic, a new throwback mode inspired by classic Black Ops gameplay. With simplified movement and streamlined Loadouts, this mode focuses on tactical positioning and classic multiplayer fundamentals built on the modern foundation of Black Ops 7. Jump into iconic throwback maps and core modes including Team Deathmatch, Domination, Hardpoint and Kill Confirmed.Restrictions: No Overclock Abilities. No Perk Combat Specialty bonus.Limited Selection: Scorestreaks, Perks, Lethal, Tactical, Wildcards, Melee Weapon, Field Upgrades.Blueprint Gun Game (In-Season)Every plan needs a good outline. Blueprint Gun Game returns for its Black Ops 7 debut, challenging players to advance through a lineup of Weapon Blueprints. There are no Scorestreaks or Loadouts involved here, just plain old gun skill. Eliminate players with your weapons to advance to the next weapon.6v6 Gunfight (In-Season)Get ready to up the ante as Gunfight returns with a 6v6 spin. Players begin each round with the same predetermined Loadout that changes every two rounds. Health regeneration and respawns are disabled, so make your shots count. If neither team is wiped out in the specified time, the Overtime Flag will spawn; capture it to secure the round win.Multiplayer Ranked Play: Ranking System UpdateBlack Ops 7 Ranked Play is getting clearer in Season 04. The SR (Skill Rating) System has been completely overhauled to remove hidden MMR and instead provide full transparency over every single point of earned or lost SR. In Season 04, your SR gains and losses are driven entirely by your visible Rank and your performance relative to the Rank and performance of other players in the match. Outperform players in your Rank or above you and you’ll continue to climb, but struggle to beat players at your Rank or below you, and big SR gains will be harder to come by.SR Gains after WinsThe following can be awarded after a Ranked Play win:Base Win: Earn a flat +20 SR for every win, regardless of your current Rank. Scoreboard Bonus: Finish among the top 4 players of the match to earn an SR bonus. The higher your Scoreboard position, the bigger the bonus.Opponent Rank Adjustment: Receive an SR Adjustment based on the relative Rank of Opponents beaten compared with your current Rank:Outperform opponents that are higher Rank than you, and you’ll receive additional SR bonuses for beating better players.However, get beaten by lower-Ranked opponents, and your SR total for the match will be reduced because you were outperformed by weaker opponents.Additionally, outperforming lower-Ranked opponents will reduce your SR total for the match because you were expected to perform better than the weaker opponents you beat.To maximize your Opponent Rank adjustment and receive big SR gains: prove you belong to a higher Rank by outperforming opponents that are currently in your Rank or are higher Rank than you.Underdog Team Bonus: Awarded if you beat a significantly higher-Ranked team, while a Favored Team Penalty is subtracted if the team you beat was lower Rank.SR Deductions after Losses:The following SR deductions and adjustments occur after a Ranked Play loss:Base Loss: -20 SR is deducted when losing a match in Bronze, Silver, Gold, Platinum, or Diamond Ranks. This Base Loss amount increases for Crimson Rank and above, so that players are required to consistently exceed expectations of their current Rank to continue to climb into the highest Ranks and the Top 250:Crimson Rank: -30 SR per Loss10,000 SR+: -40 SR per Loss12,500 SR+: -50 SR per Loss15,000 SR+: -55 SR per Loss17,500 SR+: -60 SR per Loss20,000 SR+: -65 SR per LossUnderdog Team Bonus: Your SR loss for the match is reduced if you lost to a significantly higher-Ranked team. Lose to a lower-Ranked team, and you’ll receive a bigger SR loss via the Favored Team Penalty.Party Size Restriction UpdateBack in Season 02, Black Ops 7 Ranked Play introduced Party Size Restrictions that limited players in Crimson and above to two-player parties. This was done to ensure that parties did not give players in the highest Ranks a competitive advantage. However, we’ve seen consistent feedback from players who feel like the current party rules are too restrictive and have impacted their ability to party up with friends in Ranked. Season 04 changes the Ranked Play Party Size Restrictions. Crimson players will now be free to form up to four-player parties without size restrictions. Iridescent and Top 250 players will continue to be restricted to two-player parties to ensure that parties do not give players competing for the top Rank a competitive advantage.Season 04 Ranked Play RewardsEach season comes with its own seasonal rewards that can only be earned throughout the duration of that season, including the following Weapon Blueprint, Large Decal, Calling Cards, and Weapon Camos:Get 10 Wins: Pro Issue MPC-25 SMG BlueprintGet 100 Wins: “Ranked Season 04 – 100 Wins” Large DecalReach Silver Rank: “Ranked Season 04 – Silver” Calling CardReach Gold Rank: “Ranked Season 04 – Gold” Calling Card and Weapon CamoReach Platinum Rank: “Ranked Season 04 – Platinum” Calling Card and Weapon CamoReach Diamond Rank: “Ranked Season 04 — Diamond” Calling Card and Weapon CamoReach Crimson Rank: “Ranked Season 04 — Crimson” Calling Card and Weapon CamoReach Iridescent Rank: “Ranked Season 04 — Iridescent” Animated Calling Card and Weapon CamoFinish Season 04 at the Top 250 Rank: “Ranked Season 04 — Top 250” Animated Calling Card and Animated Weapon CamoFinish Season 04 at the Top 250 #1 Overall: “Ranked Season 04 — Top 250 Champion” Animated Calling CardNew Permanent Zombies Mode: Rogue RunDrop into a whole new Zombies experience with Rogue Run! This fast-moving roguelite twist on Round-Based Zombies features randomized reward paths, permanent in-mode upgrades, and increasing levels of challenge through five different playlist selections, each with its own rewards.At the start, begin with a randomly selected Common Rarity Pistol and infinite ammo. The zombies come fast and hard in this mode, so be prepared for a fight. Make it to the end of the round and choose your reward.Build Your Loadout: After clearing each round, teleport to an area with three different rewards, each presented on a pedestal. Each pedestal draws from a different pool — utility upgrades, weapons, Perks, Field Upgrades, Ammo Mods, and more. Primary Weapons have infinite ammo, but Wonder Weapons and Underbarrels do not. Claim your reward within the allotted time or it will be chosen for you, then off to the next arena.Earn Permanent Upgrades: Complete playlist challenges to gain permanent in-match benefits and stronger pedestal reward choices to aid you in future runs. These challenges often require hunting down powerful HVTs.Included in the possible rewards are permanent Rogue Run upgrades, such as starting with a higher-rarity Pistol, or getting access to Wonder Weapons. These upgrades affect subsequent matches in every playlist within Rogue Run, making it worthwhile to progress in each one.The Rogue Run playlists are as follows:Target: LuciSummons volatile attackers that disrupt the fight. Stay mobile or get overwhelmed.Rewards:“Who’s Keeping Score?” GobbleGum and 1,000 XP (complete Round 5)Wonder Weapons Rogue Run Reward Feature and 2,500 XP (complete Round 15)Aether Tools Rogue Run Reward Feature and 5,000 XP (defeat Luci)Target: MalDrains nearby zombies and resists standard damage. Use elemental damage to turn the horde against it.Rewards:“Arsenal Accelerator” GobbleGum and 1,000 XP (complete Round 5)Permanent 4th Rogue Run Reward Feature and 2,500 XP (complete Round 15)“Hidden Power” GobbleGum and 5,000 XP (defeat Mal)Target: MoAdapts to your weapons over time. Scavenge new ones to stay effective.Rewards:“Profit Sharing” GobbleGum and 1,000 XP (complete Round 5)Pack-a-Punch Crystals Rogue Run Feature and 2,500 XP (complete Round 15)Augments Rogue Run Reward Feature and 5,000 XP (defeat Mo)Target: All TargetsLuci, Mal, and Mo. One run. Good luck. They appear in rounds 20, 30, and 40.Rewards:“Modified Chaos” GobbleGum and 10,000 XP (defeat 1 HVT in a single run)“Perkaholic” GobbleGum and 20,000 XP (defeat 2 HVTs in a single run)“Ray to Play” Calling Card and 30,000 XP (defeat all HVTs in a single run)Target: EndurancePush as far as you can. Every round gets harder, so build smart and survive for as long as possible.Rewards:Uncommon Starting Pistol Rogue Run Reward Feature and 1,000 XP (complete Round 10)Armor Upgrades Rogue Run Reward Feature and 2,500 XP (complete Round 20)Rare Starting Pistol Rogue Run Reward Feature and 5,000 XP (complete Round 30)Adapt on the fly, chase the best rewards, and see how long your squad can outlast the undead.Zombies Survival Map: NukedTake on the undead horde in Hell’s coziest cul-de-sac as the Nuked Survival map arrives in Season 04.Battle enemies in the street between the iconic Yellow House and Green House. Far from their idyllic presentation in other forms of Nuketown, this neighborhood is tainted with corruption, and the denizens and their Rad-Hounds are anything but friendly. Survive as long as you can to earn the following rewards:“Population: Just You” Animated Emblem and 1,000 XP (complete Round 10).“Dead End” Weapon Charm and 2,500 XP (complete Round 25)“Time Out” GobbleGum and 5,000 XP (complete Round 50)Zombies Directed Mode: TotenreichGet extra guidance for the Main Quest on Totenreich as Season 04 brings Directed Mode to the map, delivering on-screen quest steps and a max round cap of 15.Explore the ancient fishing village’s dark past under the shadow of giants while battling new enemies, including the undead Viking warrior spirit known as the Necropincer, a trident-wielding adversary with a giant crab claw in place of its left arm. Seek out the Jotunn Star Melee Wonder Weapon to meet the challenge head-on; attack enemies with the mythical lantern to steal their souls, generating power to cast death-dealing fireballs between strikes with the barbed iron chain.Players who complete Totenreich on Directed Mode will earn the “Dead Man’s Drip” Operator Skin for Weaver, “Totenreich Directed Mode Completion” Calling Card, and 5,000 XP.New Zombies Mode: Totenreich Starting RoomMake your stand in Eidskallen Landing as Starting Room: Totenreich arrives in Season 04. In Starting Room, all pathways out of the starting area are locked, forcing you to make the most out of the space and resources available to you. With no way out of this old fishing village, it’s time to set the bait and take down as many as you can before a cold death overtakes you. Use the following map items to aid in your pursuit:Totenreich: Mystery Box, Wallbuy (Coda 9), Ammo Cache, Quick Revive, Rampage Inducer, GobbleGum MachineSurvive as long as you can to earn the following rewards:“Flavor Hex” GobbleGum and 1,000 XP (reach Round 10)“Cold Reel” Calling Card and 2,500 XP (reach Round 25)“Aether Fisher” Calling Card and 5,000 XP (reach Round 50)Mid-Season Zombies Map: KowakujōThe fight for survival heats up in Kowakujō, the all-new Round-Based Zombies map set within a feudal Japanese castle near active volcanos, where a supernatural new Wonder Weapon, a hellish GobbleGum, and deadly new enemies await.New Endgame Operation: Wall BreakerThe Guild strikes back in the final chapter of the story: a Command Node is preventing Karma’s virus from attacking their network. Scour Avalon for enough Mapping Data to locate the Node and take it down.The push to infiltrate The Guild’s network has hit a snag, and unless Karma and her allies can find their way past the company firewall, their plans will have been in vain.In Season 04, players must return to Avalon to find the weak link in Guild security, starting with the search for the region’s hidden network hub. Find it, breach the firewall, and gain the permissions needed to successfully access the command center node.Once you’ve breached the command node, it’s time to crack The Guild’s operations wide open. Enter the ensuing Command Killer Glitch Fracture and complete the mission.New Endgame Feature: Operator PrestigeStarting with Season 04, Endgame Operators with a maxed-out Combat Rating (CR) will gain the option to enter Operator Prestige 1, starting a whole new leveling journey in exchange for greater power. Entering Prestige discards all equipped Skills, resets the Operator’s CR, discards equipped Field Acquisitions, and resets Loadout weapons to their base rarity. From this fresh state, redeploy to Avalon and start upping your CR again. With each Prestige, your Operator will earn access to additional skillsets, including:Prestige 1: Extra Exotic Skill SlotPrestige 2: Extra Nightmare Skill SlotPrestige 3: Equip a 4th Skill TrackNew Season 04 Endgame Abilities and SkillsNew Major Ability: Death MachineDeadly machine gun. High damage per shot and large magazine capacity.Endgame's free-to-play period will extend to the end of Season 05, so bring your friends and jump into all the new content waiting for you in Avalon! If you haven't tried Endgame yet, now's the perfect time to start earning all the Weapon Camos, Operator Skins, and additional rewards the mode has to offer.New Weekly ChallengesComplete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Check the Weekly Challenge menu at the start of Season 04 to see the available rewards and the challenges required to unlock them. Complete any six challenges across any or all of the four supported modes to unlock the weekly reward, including new Attachments plus the devastating Iron Rain Scorestreak, the Grimhawk Special Weapon, the “Unescapable Deep” M8A1 Marksman Rifle Weapon Blueprint, and more.New Season 04 EventsNuked Challenge Event (Zombies-Only, Launch)Complete challenges within the new Nuked Survival map in Zombies to earn themed rewards including two new Weapon Camos, a Weapon Charm, and the “Crack in Space” REV-46 SMG Weapon Blueprint.Illicit Cargo Camo event (Multiplayer + Zombies + Endgame, In-Season)A mercenary will do anything for the right price. Unlock the new VX Compact Assault Rifle and contraband remastered Weapon Camos smuggled in from Black Ops III titles by completing Weapon Class Challenges in Multiplayer, Zombies, and Endgame. And yes, there’s a Mastery Camo for unlocking all eight Camos in the Event across all four modes.Full Season 04 BreakdownFor a full breakdown of content arriving throughout the season and at Season 04 Reloaded, including Kowakujō, a new Round-Based Zombies map, be sure to check out the Call of Duty Blog. Look below for our Season 04 Patch Notes and stay tuned for further updates right here.GLOBALRICOCHET ANTI-CHEATWith Season 04 now live, we’re building on our anti-cheat systems to better protect players and ensure fair matches across all platforms. The following security measures are now enabled and actively enforced in-game.Players who fail Microsoft Azure Attestation (MAA) checks will be placed into a separate matchmaking pool. To access all playlists, players must successfully complete the MAA process. Because the pool of players who haven't passed our attestation checks is small, access is limited to a select set of playlists to help maintain healthy matchmaking.Players who do not complete attestation will be limited to Nuketown 24/7 in Call of Duty: Black Ops 7 and Battle Royale Casual in Call of Duty: Warzone. This requirement helps protect the integrity of the game and the experience of the broader community.How it works: If your PC isn’t compliant, you will receive a notification that your system failed attestation, and matchmaking access will be adjusted accordingly. If you attempt to play with party members whose PCs aren’t compliant, you will also receive a message that you’ve failed attestation because at least one party member did not meet secure attestation requirements. To be fully compliant, your system will need: TPM 2.0 (Trusted Platform Module) enabled Secure Boot enabled For AMD users, versions of AMD’s TPM software in the 3.x.0.x range can return an error during the attestation process, and the fix is to update the system BIOS or firmware. If you don’t have these features enabled, you will be placed into a separate matchmaking pool. You also won’t be able to match with players whose systems meet our security requirements or with console players. If you need help updating your settings, visit our Player Support page. MULTIPLAYERModes Black Ops Classic (New Mode) Revisit the roots of Black Ops experience with Black Ops Classic, a curated Multiplayer mode focused on the core fundamentals.Simplified Gameplay: Movement is streamlined to focus on classic combat, removing advanced mechanics such as sliding, Wall Jumping, and Omnimovement, for a more grounded feel.Classic Loadout: Players fight using carefully selected default loadouts and custom loadouts with restrictions, emphasizing essential weapon mastery.Old-School Pacing: The mode is designed to deliver a slower and tactical flow.Iconic Maps: Battle across throwback maps including Firing Range, Raid, Nuketown, Summit, and more, bringing classic matchups into rotation.Black Ops Classic is built to capture the nostalgia and the identity of the Black Ops series while offering a distinct way to play within Black Ops 7.General Playlist Updates Blueprint Gun Game - In-SeasonReplaces Gun Game in Party Games tab6v6 Gunfight - In-SeasonReplaces Gunfight in Party Games tabWeaponsSG-12We are tuning down Dragon’s Breath on the SG-12, as it’s been overperforming and quickly spiking in usage. It will still be an option for stretching the range and improving base damage consistency of the weapon, but its power will be more in line with the default ammo configuration.Equipment Needle DroneManual pilot mode duration increased from 6 to 7 secondsManual pilot mode pitch speed increased 50 to 60 degrees/secManual pilot mode yaw speed increased 50 to 60 degrees/secBoost Overclock boost speed increased from 23 to 27 mphField Upgrades Black HatBlack Hat's pick rate is low despite the frequency of Scorestreaks in our matches. To help incentivize its use as a go-to Scorestreak counter, we've made some targeted improvements to its charge and use time requirements.Number of charges to destroy UAV reduced from 2 to 1Number of charges to destroy CUAV reduced from 2 to 1Black Hat use time to steal Sentry Turret reduced from 1.5 to 0.75 secondsBlack Hat use time to steal SAM Turret reduced from 1.5 to 0.75 secondsScramblerWhile Scrambler is intended as an intel-masking device, it is currently also very strong at Score generation. To address this, we've reduced its area of effect radius to be on par with Squad Link and have also reduced its Score bonuses.Assist Score event decreased from +15 to +5 scoreScrambled score event decreased from +15 to +5 scoreScrambler radius reduced from 650 to 500 inchesScorestreaks Iron Rain (New Scorestreak)Take to the skies with Iron Rain, a versatile mid-cost drone that gives you a bird’s-eye view of the battlefield while you drop ordnance onto your enemies. Overclocks conceal the drone with active camo tech or add a sonar pulse to help out your team, depending on which you choose. Get in the remote pilot seat at 825 Score.Ranks + Prestige Players can now see their active 2XP Tokens as well as activate 2XP Tokens on the loading screen while loading into a match.Stability Addressed various stability issues. ZOMBIESMaps TotenreichGameplayClosed an exploit that allowed players to access unintended areas in the Lighthouse.Closed an exploit that prevented zombies from attacking players in the Dry Docks area near the Speed Cola machine.Added a hidden Random Perk Power-Up.Addressed an issue that allowed players to melee with Melee Macchiato while holding the Glocke Drop remote.Addressed an issue that allowed multiple players to interact with the medal and simultaneously start the Richtofen quest.Addressed an issue where the Flammenfalle trap had extended bullet and equipment collision.Addressed an issue where the Dark Flare Field Upgrade could not damage the ice on frozen machines.Addressed multiple collision issues.Main QuestPlayers will now be removed from the Richtofen Quest if a holdout event is started during the Main Quest.Addressed an issue that prevented players from completing the Pack‑a‑Punch Quest if a save was created during the Glocke Drop step.Addressed an issue where weapons could clip into the Claw Machine during the Main Quest.Addressed an issue where the Siren and NX Ravager could not open the vent for the ARC‑XD during the Main Quest.Addressed an issue where the Siren did not display damage numbers when hitting Gjallarfrost.Addressed an issue where one of Dravakar’s weak points would not take critical damage.Addressed an issue where one of Dravakar’s weak points could appear during the player’s death scene.Addressed an issue where High Contrast Mode remained active during the end cutscene after defeating Dravakar.Addressed an issue where players could hear the Out‑of‑Bounds warning after selecting Continue following the boss fight.Wonder WeaponAddressed an issue where using the Jotunn Star to break the ice on the Pack‑a‑Punch machine would disable Pack‑a‑Punch camo.Addressed an issue where the Jotunn Star Wonder Weapon would sometimes swing at normal speed when using Melee Macchiato with the Expresso Major Augment equipped.Addressed an issue where the Jotunn Star’s flame effects became mistimed with its attack when using Melee Macchiato alongside the Expresso Major Augment.Addressed an issue that allowed players to use the Jotunn Star Wonder Weapon while in Gnome form.Addressed an issue where Jotunn Star Wonder Weapon effects could be applied to other weapons after exiting Tyr.Addressed an issue where the Jotunn Star Wonder Weapon control UI would not appear correctly after reloading a save.Addressed an issue where Stamin‑Up equipped with Guns Up prevented players from completing the Jotunn Star Chain Blast attack.UIAdded a mini‑map icon for the Atomkraft Core when dropped on the ground.Added a HUD icon to indicate when the player is carrying the Atomkraft Core.GeneralAddressed an issue where players could become stuck on a white screen when being teleported to Richtofen’s quest after triggering Dark Flare Field Upgrade immediately beforehand.Addressed an issue where the boot zombie spawned from fishing would not properly clean up if players used a zipline to a new zone.Addressed numerous minor visual issues.Paradox JunctionAddressed an issue that caused the shells to appear floating while crafting the Sundergat Wonder Weapon.Addressed multiple collision issues.Addressed numerous minor visual issues.Astra MalorumAddressed a rare issue where O.S.C.A.R. could become stuck inside the environment in Stargazer’s Courtyard.Addressed multiple collision issues.Addressed numerous minor visual issues.Ashes of the DamnedAddressed an issue where the Zursa could sometimes get stuck when descending a staircase in Ashwood Bridge.Addressed an issue where Ol’ Tessie was not removed from the course track if left there when triggering the ARC‑XD Race remote.Addressed a rare issue where one of Klaus’s lines appeared in the subtitles at the start of the match.Addressed multiple collision issues.Addressed numerous minor visual issues.Modes SurvivalAshwoodClosed an exploit spot where zombies could not target the player in Ashwood Bridge.Closed an exploit spot near the ascender in Market Square when using Toxic Growth.DirectedParadox JunctionAddressed an issue where the objective marked the incorrect zombie if the Piano Teacher was killed before traveling to the past during the Obtain the Sheet Music step.Addressed an issue that caused the prompt to fill the flask to appear even when the flask was already full of acid.CursedUpdated Relic‑selection logic to prioritize the largest party in the lobby when loading into a level.Updated the pause‑screen UI to correctly display the Relics selected during matchmaking for all players.Addressed an issue where weapons obtained from Mister Peeks’s Egg Item did not spawn with full ammo.Weapons Addressed an issue where the Siren was not appearing as the Deadliest Weapon in the After Action Report.Addressed an issue where the Shadow SK with the 12‑Gauge Masterkey Comb Attachment did not receive the correct ammo from a Wall Buy.Addressed an issue where the Sokol 545 LMG with the Samarskiy Overdrive Belt Magazine lost its overheat functionality after Pack‑A‑Punching.Addressed an issue where Akimbo weapons did not appear correctly after using a zipline while holding a Support Item.Perk-a-Colas Melee MacchiatoAddressed an issue where the Barista Brawl Minor Augment did not function correctly in Cursed. Stamin-UpAddressed an issue where the Hard Target Minor Augment did not function correctly against the Necropincer’s Trident throw. Speed ColaIncreased the speed boost gained from Ammo Surge Major Augment.Addressed an issue where the Prestidigitation Minor Augment could trigger on each round loaded into single‑round‑reload weapons.SupportWar MachineAddressed an issue that caused the War Machine to have reserve ammo. Ion CoreIncreased direct and max‑health‑based damage and updated radiation blast timing to improve sustained DPS. Disciple InjectionAdded a cap to damage dealt by Normal Zombies to ensure consistent duration at higher rounds. D.A.W.G.Addressed an issue where the resupply prompt appeared at the destroyed D.A.W.G.’s location.Power-Ups Addressed an issue where Power‑Ups sometimes failed to spawn correctly. Enemies Addressed an issue that allowed certain enemy types to shove players too far.Addressed an issue where Karkinos’ death displayed incorrect color effects when killed with Surtr’s Ember.Addressed an issue where HVT AIs did not display the correct Elite icon.Challenges Addressed an issue where Elite enemy trap kills did not progress challenges.Addressed an issue where more Peek Performance Medals could be earned than intended.Addressed an issue where certain challenges were not progressing in Cursed.Added the Heat Wave Medal: Kill 10+ Zombies rapidly with Wild Fire.UI Addressed an issue where the health bar showed remaining health after the enemy was eliminated.Addressed a rare issue where players would see the Robot Controller UI after dying.Audio Addressed issues with various voiceover lines not playing.Addressed various subtitle issues.Stability Addressed various stability issues. ENDGAMEOperationsOperation Wallbreaker and the Command Killer Glitch Fracture added to Endgame.Complete Operation Wallbreaker to unlock the Command Killer Glitch Fracture. Prepare to bear what comes at you.Gameplay FeaturesOperator Prestige: Starting with Season 04, Endgame Operators with a maxed-out Combat Rating will gain the option to enter Operator Prestige 1. Entering Prestige discards all equipped Skills, resets the Operator’s CR, discards equipped Field Acquisitions, and resets Loadout weapons to their base rarity. You can Prestige your Operator a total of 3 times, and each Prestige will let your Operator earn access to more skill slots.Prestige 1 : Extra Exotic Skill SlotPrestige 2 : Extra Nightmare Skill SlotPrestige 3 : Equip a 4th Skill Track. Restore Tokens: Starting in Season 04, Restore tokens might appear in loot when playing Endgame.Possessed Convoy: A new activity has been added to Endgame. Destroy the Possessed Guild Convoy and eliminate the Zursa. Skills and Abilities Death MachineGet your hands on a powerful minigun with high damage, fast fire rate, and a large ammo pool.Ability TuningCrash CartFeedback added for allies that receive a buffBlack HatSome targets will now explode after a successful hackBlood BurnerSlight increase to the active time for the abilitySupply LinkNow adds extra ammo to weapon abilities when activatedSkill TuningNova StrikeEnemies struck will be shocked at the base level of the skill. Dive BomberIncreased area of effect, increased damage, and increased stun duration at all levels.Shocking ReloadImproved radius and increased minimum damage. Maximum damage lowered slightly. Shattered ShieldCooldown added to how often invincibility is triggered. New Exotic WeaponsKilonova: Full-auto submachine gun enhanced for mobility and close-quarters power. Affinity for Graviton Rounds.Infraradiance: Semi-auto shotgun altered for non-stop assault and aggression. Affinity for Photon Rounds.Weapon TuningWith the launch of Season 04 we are making several adjustments to weapons in Endgame. Among the changes are buffs to some of the more specialized and challenging weapons to use, a partial rework to snipers and some of their Exotic Mods, and some launcher class rebalancing.We have generally avoided nerfing weapon content in Endgame, and we will continue to follow that philosophy. That said, there are a few “meta” weapon strategies that have emerged over the past months and are negatively impacting our ability to introduce new challenges to the mode. While we could tune new content to these outlier weapons, that quickly hurts the viability of dozens of other weapons and builds. And buffing everything else to match the meta would be a monumental task that risks disrupting the rest of the Endgame experience.For those reasons, the AAROW 109 and XR-3 Ion have been targeted for tuning with this update. More details can be found below. While it wasn’t an easy decision, we feel that they have had ample time to shine and look forward to seeing what new builds take their place. As always, we will be monitoring your feedback and making follow-up adjustments to these and other weapons as needed.ShotgunsDragon’s Breath AmmoAddressed an issue that prevented Dragon’s Breath from doing burn damage over time.M34 NovalineThe M34 Novaline is receiving an overall damage boost to help it feel more powerful as a slower, precision weapon.M34 Novaline Endgame AdjustmentsDamage increased by 50%.SNIPER RIFLESA few discoveries came up as we investigated adjustments to the XR-3 Ion. The first was that the Sharpshooter Exotic Mod was unintentionally boosting headshot damage in addition to its intended function. The second was that the Explosive Bullet Exotic Mod was disproportionately increasing damage for the XR-3 Ion, given that it fires a three-round burst. We decided to take a more holistic look at snipers as we addressed the XR-3 Ion.For the Sharpshooter issue, we opted to remove the extra headshot bonus and just bake it into the base power for the three bolt-action rifles. The Shadow SK, with its faster rate of fire, received a partial refund.We think the Explosive Bullet Mod is fair in its current tuning for the bolt-action snipers, so those weren’t touched. The Shadow SK received a damage cut but remained mostly the same. The XR-3 Ion, of course, took a large damage reduction.Finally, we made further adjustments to hit location modifiers on the Shadow SK and XR-3 Ion to make them more effective at body shots.AllSharpshooter ModRemoved an unintended headshot damage modifier that resulted in an additional 33% damage.LAUNCHERSThe AAROW 109 is the O.G. meta weapon in Endgame. For now, we are only going to hit its damage, with the impact damage taking most of the reduction. This should preserve the playstyle that players have come to love, but limit its power.We decided to improve the damage on the A.R.C. M1 at the same time, so that the two launchers have more distinct roles as AOE vs. direct damage weapons. A small Charge Time improvement will help the A.R.C. M1 feel more responsive, while still preventing it from becoming the same menace that the AAROW 109 was.AAROW 109AAROW 109 Endgame AdjustmentsDirect Impact Damage reduced by 32%.Inner Explosion Damage reduced by 12.5% after Combat Rating 10.A.R.C. M1A.R.C. M1 Endgame AdjustmentsDirect Impact Damage increased by 36%.Charge Time reduced by 25% after Combat Rating 10MELEEKnifeHeavy melee damage increased by 12.5% to better align with other melee weapons.Bug FixesFixed an issue where entering the Glitch did not count towards challenges that required players to Escape from Avalon.Fixed an issue where players could accidentally spend a Restore token when they did not mean to. Addressed rare cases of the Exotic Fabricator spawning on top of players and downing them.Addressed an issue where certain skills that could damage enemies would directly reduce the health of armored enemies instead of breaking their armor. Fixed an issue where Conductive Shot was not doing the expected damage in some cases.Fixed an issue where Conductive Shot was not granting the appropriate Score.Fixed an issue where the Aether Blade wouldn’t attack Toxic Growths in the Glitches.Fixed an issue where the Hellwing and Nova Strike would not properly apply damage in Glitches. Fixed an issue where players sometime take fall damage and enter Last Stand after being ejected from the Blood BurnerStability Various fixes to improve stability.CALL OF DUTY: WARZONEMAPSNew» Fortune's Keep «Map RefreshFortune’s Keep returns! Revisit familiar locations while exploring new points of interest and updated pathways that introduce additional depth to engagements throughout the map.Major Points of InterestTerracesA fortified combat zone featuring elevated traversal routes and strong sightlines surrounding the central courtyard. KeepA sprawling stronghold combining long-range sightlines with dense interior close-quarters combat. GatehouseA central rotational hotspot featuring battlements, sewer flanking routes, and constant multi-directional engagements. BayA shoreline POI offering watercraft access, cliffside tunnels, and the new Sea Science Aquatic Laboratory. WineryA large eastern compound centered around contested courtyard combat and basement-level engagements. PierA coastal crossover route supporting vehicle traversal and flexible shoreline repositioning. LighthouseAn elevated sniper position with Ascender access, cliffside traversal routes, and zipline connectivity. OverlookA high-ground POI delivering powerful sightlines over Town and the eastern side of Fortune’s Keep. TownA dense urban combat zone packed with loot and fast-paced close-quarters engagements. GraveyardA low-cover POI featuring underground access routes and elevated tower sightlines. GrottoA subterranean cave network connecting multiple POIs beneath the island surface. Smuggler’s CoveA secluded coastal POI focused on vertical traversal, elevated positioning, and cave-based rotations. Research VesselA moving offshore POI equipped with a Buy Station, Ammo Cache, and the island’s only UAV Tower. Micro Points of Interest NewSea Science Aquatic LaboratoryA compact research facility at Bay featuring multi-level close-quarters combat and shoreline access. Capt. Bubby’s Chum HausA new shoreline restaurant offering interior cover and sightlines between Pier and Lighthouse. Smuggler HQA central staging area near Gatehouse designed for looting, ambushes, and rapid map rotations.For a deeper rundown on Fortune’s Keep Remaster in general and each POI in particular, check out the official Fortune’s Keep Tac Map Guide.MODESReturningClashLimited-Time ModeGeneralClash returns with team-based combat across nine possible locations in Verdansk.Players earn score by capturing objectives, completing Contracts, and eliminating enemy Players.Supports endless respawns.Vehicle combat and Buy Stations remain available throughout the match.GameplayRebalanced scoring to increase the value of objective captures.Enabled Grappling Hook and Wall Jump movement mechanics.Added the Machine Gun variant of the JLTV.Added Black Ops Killstreaks and Equipment to Buy Stations.Removed Powerups.Players52 vs 52 QuadsMapVerdanskAdded four new combat zones (bringing our total up to 9):LaunchSignal StationFactoryAirportPLAYLISTFor information about upcoming Playlists, please check out the dedicated Warzone Trello Board.GENERALNewPlacement ChallengesPlacement Challenges introduce a new progression system that rewards consistent match performance across playlists.Players can earn Placement Points by reaching designated placement milestones in Battle Royale, Resurgence, and casual variant playlists, regardless of squad size. MilestonesBattle RoyaleTop 20 - 1 PointTop 15 - 3 PointsVictory - 5 PointsResurgenceTop 5 - 1 PointTop 3 - 3 PointsVictory - 5 PointsBlack Ops RoyaleTop 15 - 1 PointTop 10 - 3 PointsVictory - 5 PointsRewardsPlacement Points contribute toward a series of unlockable rewards that can be progressed throughout the Chapter.1 Point - Animated Emblem10 Points - Animated Calling Card20 Points - Contrail30 Points - Parachute Skin45 Points - Animated Weapon CamoAdjustedWin Streak Static CamosWin Streak Animated CamosWin StreaksWin Streak rewards have been updated for Season 04. As a reminder, the prior rewards for Season 03 are no longer obtainable.Black Ops Royale10 Consecutive Wins – Primordial Streak Static Camo25 Consecutive Wins – Ethereal Reflection Animated CamoBattle Royale10 Consecutive Wins – Stone Sigil Static Camo25 Consecutive Wins – Electric Sigil Animated CamoResurgence30 Consecutive Wins – Northern Streak Static Camo50 Consecutive Wins – Hellish Embers Animated CamoUnique Camo ChallengesThe following Snipers and LMGs had a unique camo challenge requiring kills while moving, which has been changed to require kills while using a Suppressor:XR-3 IonVS ReconHawker HXXM325Sokol 545RANKED PLAYNewMapsFortune’s Keep has been added to the Resurgence Ranked Play map pool.Ranked Play on Fortune’s Keep supports up to 48 Players across 16 squads.The current Resurgence Ranked Play map pool now includes:Fortune’s KeepRebirth IslandHaven’s HollowAdjustedMatchmakingUpdated Ranked matchmaking configuration to more consistently enforce intended skill brackets during matchmaking.This change will reduce skill disparities within matches and improve SR progression consistency at higher skill levels.Loot PoolAdded Counter UAVs to ground loot.Re-enabled Echo Units at a rare spawn rate.Re-enabled Point Turrets at a rare spawn rate.RestrictionsGrimhawkAdvanced Self ReviveShadowlink ContractGAMEPLAYAdjustedAdded High Value Loot ZonesHaven’s HollowHigh Value Loot Zones have been enabled in Haven’s Hollow Resurgence with two of the following zones selected each match: Lumbermill, Homestead, Riverboat, Pond, Train Station, and Coal Depot.Horizontal AscendersQuality of LifeAdjusted the interaction range and aligned the use prompt distance with the actual interaction distance for improved consistency and easier use. BUY STATIONSAdjusted» Battle Royale «Increased Number of Buy StationsIncreased Buy Station locations from 49 to 64 on Avalon.Increased Buy Station locations from 49 to 51 on Verdansk.Adjusted locations of Buy Stations on both Avalon and Verdansk.CONTRACTSNew» Resurgence «Shadowlink ContractFortune’s Keep OnlyAdded a new Recon Contract variant rewarding squads with access to the Shadowlink satellite phone.Shadowlink grants remote access to the Black Market Buy Station from anywhere on the map.Black Market information:Players can purchase and complete Hit Lists through the Black Market to earn rewards.Completing a full Hit List rewards Cash and unlocks the next Black Market tier.Access and progression is shared across the squad.Multiple Hit Lists can be active simultaneously.Compatible with the Fire Sale Public Event.Adjusted» Battle Royale & Resurgence «ReconUpdated Recon flare behavior to persist after capture has begun until the Contract is either completed or failed.Train Recon Contracts continue to use the previous flare behavior, which expires automatically after a short duration.FIELD UPGRADESNew» Resurgence «Advanced Self-ReviveA new rare variant of the Self-Revive Kit has been added to ground loot and caches, granting temporary Active Camo.Functionality:Activates Active Camo while self reviving.Successfully completing a self revive will maintain Active Camo for an additional 2 seconds or until the player makes an aggressive action..Active Camo is removed if the self revive is cancelled or interrupted by a teammate revive.Will not be consumed if interrupted by a teammate revive.Shares an inventory slot with the standard Self-Revive.Players may only carry one Self-Revive variant at a time.Players can swap between Advanced and standard Self-Revives when interacting with either item.PERKSAdjusted» Battle Royale & Resurgence «Surveyor Nearby enemies who use a Grappling Hook will now briefly appear on your minimap. EQUIPMENTAdjusted» Black Ops Royale «Bubble Shield & EMP GrenadeEMP grenades will now disable active enemy bubble shields.Weapon AdjustmentsOverall weapon usage is in a healthy spot, but we're addressing a few outliers in this update. One of our primary goals is to improve build diversity, particularly within the muzzle category. These changes are intended to create more meaningful tradeoffs between muzzle options, encouraging players to choose attachments based on the strengths they value most rather than defaulting to the Monolithic Suppressor for nearly every build. » Battle Royale & Resurgence «Ground Loot WeaponsExtensive pass has happened to refresh the ground loot builds on multiple weapons» Black Ops Royale «New exotics have been added to Black Ops Royale:Swarmforge - MPC-25Built for aggressive players, offering exceptional handling, mobility, and hipfire accuracy alongside an expanded magazine and improved damage range.Collateral - EGRT-17Delivers exceptional long-range performance with minimal recoil, outstanding damage range, and a best-in-class magazine size to keep you in the fight longer.The Killswitch (AK-27) and Barrage (Razor 9mm) have been removedBUG FIXESGameplayFixed an issue that prevented players from picking up plates while plating if they had the “Apply All” setting on.Fixed a Battle Royale Casuals issue that occasionally left a bot stuck in the Gulag at match end. Fixed an issue that could cause visual distortion when aiming down sights with certain optics.Fixed an issue that allowed players to achieve faster-than-intended ADS speeds with the VST.ChallengesFixed an issue where the “Hyper Lethal” Prestige Title challenge did not correctly track player placement for progression.Fixed an issue where the “Get Kills with Ground Loot Weapons” Weekly Challenge incorrectly tracked kills made with a player's infil weapon. Fixed an issue where the “Natural Talent” Prestige Title challenge incorrectly tracked progress for kills made with the starting pistol in Battle Royale.Fixed an issue where the “Get Kills Without Taking Damage” challenge for the Sokol 545 LMG could ignore damage taken.MapsFixed an issue causing geography to flicker in certain areas of Avalon.UI/UXFixes issue that caused proximity chat red enemy names to appear on the screen for enemies that were not actually near the player Fixed an issue causing the Death Icon to appear inconsistently after a player was eliminated and redeployed in Resurgence.Fixed an issue preventing Danger Pings from appearing in the final Killcam replay.Fixed an issue where weapon names and attachment information could overlap in the Killcam.Fixed an issue causing the lobby screen to occasionally go black after equipping a new Operator.