3ds Max vs Maya vs Blender Which Should I Learn for Game Asset Modeling?

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I’m trying to decide which 3D software to focus on for modeling game assets, especially hard surface stuff like weapons, vehicles, sci fi props, and mechanical objects. For people working in the gaming industry or creating game assets professionally, which would you recommend learning: 3ds Max, Maya, or Blender? Which one is best for game asset modeling in terms of workflow, tools, and industry demand? If you were starting today, which one would you choose?   submitted by   /u/ConferenceConnect511 [link]   [comments]