Hi, I just want to share. If you want to set different values of glossiness in 1 material. You can just use masking map ( texture image that you paint black & white ). This mask will mask the part you paint with black & reveal the part you paint with white. So, you can control which part do you want to expose the glosiness. Is this 3D work of mine, I use this technique to restrict the glosiness only to the lips. Hope this is helpful. Thank you   submitted by   /u/Free_3DModel_For_You [link]   [comments]