Hey everyone! I’m a beginner 3D artist focusing on retro aesthetics. I wanted to practice hard-surface modeling and vertex efficiency by creating an original high-tier fantasy weapon inspired by classic RPG art directions. I kept the geometry strictly optimized at 314 triangles and used flat base materials for a clean look. I would love to get some feedback on the topology or how to improve my flat shading setups for future props! PROGRAM USED: BLENDER   submitted by   /u/beluchar [link]   [comments]