Subsurface Scattering is being applied to all objects despite only having a scattering map for one object. How do I fix this?

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Substance Painter I modeled whipping cream which I wanted to have SSS effects. I enabled Scattering and upon rendering, it looks quite different because apparently all objects have SSS applied onto it while it doesn't look that way in the viewport. I tried fixing this by adding a scattering channel to every other object and filling it with black color (image 3) and that doesn't seem to fix it. Is there any solution to this problem?   submitted by   /u/InsanelyRandomDude [link]   [comments]