Reverted 1 edit by SonicKamran (talk)← Previous revisionRevision as of 19:41, 18 October 2026 Line 64: Line 64: The Saturn version was widely held to be an extremely accurate translation of the arcade version, but critics were divided about the game itself. One issue was the controls, which most critics said take adjusting to unless the twin sticks controller is used, and a reviewer for ''[[Next Generation (magazine)|Next Generation]]'' pointed out that this was an expensive option, since ''Virtual-On'' would in all likelihood be the only game to support the peripheral. Unlike most reviewers, ''[[GamePro]]''{{'}}s The Rookie said the game looks and sounds "16-bit", though he felt it offered enough fun to be worth trying as a rental.{{cite magazine|title=Saturn ProReview: Virtual On Cyber Troopers|magazine=[[GamePro]]|issue=101|publisher=[[International Data Group|IDG]]|date=February 1997|page=82}} However, the main point of disagreement was the gameplay. ''Next Generation'', Rich Leadbetter of ''[[Sega Saturn Magazine]]'', and Shawn Smith and Crispin Boyer of ''[[Electronic Gaming Monthly]]'' all said that while the game is deceptively simple, it offers numerous possibilities for sophisticated and cerebral tactics in the heat of combat. On the other side, [[Jeff Gerstmann]] of ''[[GameSpot]]'' and Dan Hsu and Sushi-X of ''Electronic Gaming Monthly'' all found the game shallow and mindless due to the small number of moves and the availability of homing attacks. Gerstmann elaborated that while ''Virtual On'' made a good arcade game, it was ill-suited for console release, since the lack of depth prevents it from holding the player's interest for more than a few minutes. ''Next Generation'' summarized, "When considering ''Virtual-On'' for Saturn, it's important to remember just a few things. First, it's a very nontraditional action/fighting game, which means it won't instantly appeal to everyone. Second, those who do like this game tend to like it a lot, and for good reason." The Saturn version was widely held to be an extremely accurate translation of the arcade version, but critics were divided about the game itself. One issue was the controls, which most critics said take adjusting to unless the twin sticks controller is used, and a reviewer for ''[[Next Generation (magazine)|Next Generation]]'' pointed out that this was an expensive option, since ''Virtual-On'' would in all likelihood be the only game to support the peripheral. Unlike most reviewers, ''[[GamePro]]''{{'}}s The Rookie said the game looks and sounds "16-bit", though he felt it offered enough fun to be worth trying as a rental.{{cite magazine|title=Saturn ProReview: Virtual On Cyber Troopers|magazine=[[GamePro]]|issue=101|publisher=[[International Data Group|IDG]]|date=February 1997|page=82}} However, the main point of disagreement was the gameplay. ''Next Generation'', Rich Leadbetter of ''[[Sega Saturn Magazine]]'', and Shawn Smith and Crispin Boyer of ''[[Electronic Gaming Monthly]]'' all said that while the game is deceptively simple, it offers numerous possibilities for sophisticated and cerebral tactics in the heat of combat. On the other side, [[Jeff Gerstmann]] of ''[[GameSpot]]'' and Dan Hsu and Sushi-X of ''Electronic Gaming Monthly'' all found the game shallow and mindless due to the small number of moves and the availability of homing attacks. Gerstmann elaborated that while ''Virtual On'' made a good arcade game, it was ill-suited for console release, since the lack of depth prevents it from holding the player's interest for more than a few minutes. ''Next Generation'' summarized, "When considering ''Virtual-On'' for Saturn, it's important to remember just a few things. First, it's a very nontraditional action/fighting game, which means it won't instantly appeal to everyone. Second, those who do like this game tend to like it a lot, and for good reason." == Legacy == ''Cyber Troopers Virtual-On'' influenced the development of the multiplayer mech combat game ''[[Hawken (video game)|Hawken]]'' (2012). In an interview with ''[[PC Gamer]]'', Adhesive Games technical lead Jon Kreuzer cited ''Virtual-On'' as an inspiration for the game's arcade-style action, contrasting it with the influence of ''[[MechWarrior]]'' on its sense of weight and suspense.{{cite web |title=Hawken interview: the indie team behind the best mech game we've seen |url=https://www.pcgamer.com/hawken-interview-the-indie-team-behind-the-best-mech-game-weve-seen/ |access-date=18 October 2026 |website=PC Gamer}} ==References== ==References==