https://www.artstation.com/artwork/9B8vXL Here is my latest personal project—a real-time 3D asset of the legendary Messerschmitt Bf 109 G-6 (Gustav). -Polycount: ~200k triangles (optimized for modern game engines). -Texturing: 6 PBR texture sets -Rigging & Animation: Fully rigged in 3ds Max, including functional control surfaces (ailerons, elevators, rudder, flaps), landing gear retraction mechanisms, and cockpit components. -Cockpit Detail: Meticulously modeled interior instruments, sights, and controls built for close-up camera angles and first-person immersion. Software Pipeline: -High/Low Poly Modeling: 3ds Max & ZBrush -UV Unwrapping: RizomUV -Baking- Marmoset Toolbag -Texturing: Substance 3D Painter -Rendering: Marmoset Toolbag   submitted by   /u/3DS_Wolf [link]   [comments]