Hello. I'm trying to sculpt a character in Blender for a video game concept and wanted to create a facial aesthetic that leans into a foxy motif without relying on kemonomimi gimmick, how do I achieve such an impression? The former image is a rough draft of what I'm trying to sculpt while the latter is a character from the video game I'm trying to imitate the aesthetic and the second character within the latter image is the desired impression I wanted to create. I'd appreciate some advice/help/critique and I thank you all in advance!   submitted by   /u/EfficientStrategy716 [link]   [comments]