I made a browser FPS with Claude Code, every 3D model in it is code

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I’m not a game dev, and about a month ago when Opus 5.5 dropped, I asked Claude Code (in French) for a small FPS in three.js, and I kept iterating from there. Every visual asset in the game (except the menu background) is generated directly in code. There’s no Blender MCP and no imported models, the weapons, characters and maps are written as code. I also tried to add a bit of physics, on some props, on cloth and on water. The goal is for it to be playable on PC, on phone and with a controller. I didn’t buy any extra credits. I started on the €20/month plan and hit the limits pretty fast, but that suited the way I work, and switching to Sonnet 5.5 was enough for a lot of tasks. For October I tried the €90/month plan: more than enough, I never hit the limits. The one thing I noticed is that Claude Code started launching parallel agents for everything, so I had to tell it not to in the project instructions. Curious if others had the same thing. You can try it at playriposte.com. It’s free and will stay free, I’m not trying to make money with it. I just hope sharing the experience will interest some of you.   submitted by   /u/Inevitable_Salad_128   to   r/ClaudeAI [link]   [comments]