Is it just me or is every 3D Artist expected to make extremely polished work?

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Hey, so I am posting this to start a light discussion here. Lately due to the market situation, I feel 3D art industry (gaming and vfx) has become very confusing. Due to mass lay offs seniors are now working on mid level 3D roles, and mid level folks have to settle with whatever they get, sorry for the juniors.. I feel this has impacted how people review portfolio these days. Everybody wants to see extremely polished pieces, almost on the level of AAA games. Anything under that is straight up rejected and scrutinized. I don't know if I make any sense, but everything looks quite uncertain for all the mid level and junior level artists. As it's difficult to match the level of detail with some senior artist who has 10+ years of experience. Where do you really draw the line as a person who is hiring or reviewing portfolios for 3D artists? Any thoughts?   submitted by   /u/AnushriAdhikary [link]   [comments]