[For Hire] Looking for a character rigger for a Godot 4.7 dark ARPG — 2 characters, full animation library

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[For Hire] Looking for a character rigger for a Godot 4.7 dark ARPG — 2 characters, full animation library *Working on an unannounced dark isometric ARPG and need a professional rigger to take two finished 3D character models and deliver fully rigged, weighted, and animated GLBs ready for Godot 4.7.* *\*What we need:\** *- 2 characters: the protagonist (long trench coat) and a mysterious NPC (long hooded cloak)* *- Both need proper humanoid skeletons, skin weights, and clean UV mapping so 4K PBR textures apply correctly* *- Protagonist needs a full animation library: idle, walk, run, combat stance, melee attacks (light/heavy), ranged fire/reload, magic cast, hit reaction, death, interact* *- NPC needs: idle, turn, and a dialogue gesture* *- Trench coat and cloak deformation are the hardest part — looking for someone with cloth/coat experience specifically* *\*What you get:\** *- Both prototype GLBs with 4K PBR texture sets (albedo, normal, roughness, metalness)* *- Full concept art reference sheets for both characters* *- Detailed animation spec document* *- NDA available if preferred* *\*Tech specs:\* GLB export (glTF 2.0), Mixamo-compatible bone naming, Godot 4.7 Skeleton3D validated* *\*Budget: $300–$600 USD depending on experience and scope. Open to milestone-based payment.\** DM with portfolio and quote. Preference for riggers with coat/cloak deformation examples and Godot/Unity/Unreal experience.   submitted by   /u/TranscendentAnomaly [link]   [comments]