There’s something I don’t like about how my character’s face looks up close, yet I can’t seem to put my finger on it.

Wait 5 sec.

My first guess would be that I need some more anatomy practice. I used MetaHuman as a starting point and then used it as a basemesh to turn it into something more stylized. It can make the process easier, but still requires some good knowledge in anatomy. Also, this was the first time I tried to turn a MetaHuman into a stylized character. Another guess of mine would be the shaders. I’ve only been using Unreal Engine for about a year and tried using a little stylization technique I partially learned from a SIGGRAPH panel last year. The outlines are where I’m having the most issue. One more guess would be her expression, which might be related to the rig.   submitted by   /u/SamtheMan6259 [link]   [comments]