Miller and Osei stood on opposite sides of the group, leaving a deliberate gap between them. The rest of the platoon filled in around them without being told. Park stood at the head of the platoon with Tomás, both already logged into a shared datapad.“Veyra Dynamics Independent Platoon Two,” Park said. “Corporate-sponsored. Their composition is heavily skewed toward high-mobility platforms. Roughly ninety per cent of their active mechs are Skirmishers, with a smaller number of Strikers integrated into their forward elements and a dedicated Support squad handling sensors and communications.”Tomás tapped at his datapad and placed it on the floor. The device whirred for a few moments before a soft blue glow emanated from it and projected upwards. Five simplified mech silhouettes formed from the light.“For those who haven’t internalised the loadout categories yet,” he started, “simulations use five base chassis types. Medium Fighters are the most balanced, with versatile movement, decent armour, and flexible weapon options. Skirmishers are lighter, faster, and built for repositioning and flanking. Heavy mechs trade speed for raw durability and firepower. Strikers are frontally armoured shock platforms designed for short-range engagements, typically used with shotguns or heavy melee weapons. Support mechs are the lightest and most modular, focused entirely on sensors, comms, and battlefield awareness.”He paused, then continued.“Veyra doesn’t run standard squad structures. They operate in groups of four. One Striker supported by three Skirmishers. The Striker acts as the point of contact, while the Skirmishers use their speed to flow around targets and exploit any gaps created. The remaining pilots form their Support element, which feeds targeting data and maintains battlefield awareness across all their forward squads.”Park walked over to the hologram, tapped on the lighter chassis, and pinched. The display shifted as a repeating (...)