Stranger Than Heaven's flexible fighting system feels like an increase in challenge from the standard Like a Dragon brawling, but that seems like a good indication that RGG Studio isn't content to merely serve up more of the same with its new series prequel. We had another IGN editor, Tristan Ogilvie, sit down with Stranger Than Heaven after Michael Higham put together our first combat hands-on last week. Check out this video for Tristan's thoughts.