The Blood of Dawnwalker director, Konrad Tomaszkiewicz, says experience with The Witcher 3 and Cyberpunk 2077 helped in the game's creationHe says the team learned from CD Projekt Red's "complex" mechanicsTomaszkiewicz reveals that optimization was prioritized to avoid launch issuesThe Blood of Dawnwalker might not exist if not for the experienced developers at Rebel Wolves who worked on The Witcher 3: Wild Hunt and Cyberpunk 2077.That's according to game director Konrad Tomaszkiewicz, who told TechRadar Gaming during a hands-on preview event that without the former CD Projekt Red developers' experience gained from these role-playing games (RPGs), "it wouldn't be possible to create a game like this.""A game with so many complex choices and consequences, with so many unique mechanics. We build on what we learned and what we co-created in the past," Tomaszkiewicz said.The Witcher 3 and Cyberpunk 2077 famously launched with significant performance issues. They were so bad with Cyberpunk 2077 in fact that the game was temporarily removed from the PlayStation Store. Both games did eventually receive major improvements and are now considered two of the best RPGs of all time.To avoid similar issues with The Blood of Dawnwalker, the director revealed that the team prioritised optimization at the start of development."We learned how to approach the optimization of the game," he said. "When we started work on The Blood of the Dawnwalker, we already had people working on the optimization of our game all the time, right from the beginning."We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it on consoles or some performance problems."The Blood of Dawnwalker launches on September 3 for PS5, Xbox Series X and Xbox Series S, and PC.