Subnautica 2’s first major early access update has arrived. Here’s what’s new

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Subnautica 2 is already a financial success, but the game truly is just getting started. It’s been less than two months since it launched into Steam early access, and the devs at Unknown Worlds have already just unleashed a substantial update for the game that improves upon the base formula with numerous quality-of-life upgrades. Here’s everything to expect from the Adaptive Measures update for Subnautica 2, live now on PC and Xbox. Subnautica 2 patch notes – Adaptive Measures update 1.1 Image via Krafton A major focal point of Adaptive Measures is updates for the Biomod system, which has seen a flurry of improvements. There’s also the addition of two new Biolabs that can be found in Coral Gardens and Axum Ruins, upping the total from four to six. Here’s a highlight of what’s new and different when it comes to Biomods: Smoothed out Biomod progression throughout the early game to give players more opportunities to discover and use the Biomod system. Players can now unlock a total of six Biomods from Biolabs found throughout the world, up from four previously. Players can now unlock additional passive Biomod slots by scanning creatures with the Bioscanner. Players can now see the number of scans required for each slot unlock and their total number of Bioscans. Creative mode now unlocks all Biomods by default. The way the undersea world around reacts to you is also changing, with a number of updates to both Flora and Fauna in Subnautica 2: Added proper fleeing behavior for most creatures when attacked by the Survival Multitool, preventing retaliation except defensively for a period afterward. Added a brief dizzy state for most creatures after being hit by the Sonic Resonator, preventing retaliation except defensively for a period afterward. Improved particle fish grouping when swimming in groups. Added missing scan data icon for Periscopic Clowncrab. Added missing scan data icon for Necrolei. Revised the Creature Naming and Discovery System to align with the previous game. Improved Bloom Parasite behavior implementation and made it the primary encounter creature. Balanced the Bloom encounter in Coral Gardens and Ruins areas to better align with game progression. Not to be outdone, the new Base Building feature has gotten a swath of improvements, as well: Increased the max deconstruct size of bases. Addressed user experience issues with the Vehicle Dock and Fabricator to improve placement ease and clarity when the build area is obstructed or docking is unavailable. Changed the placement of the Vehicle Dock and Fabricator to fit into smaller rooms and align with hatches and other base elements. Reduced the size of the Vehicle Dock platform and rails to require less space during placement. Improved the readability of placement ghosts when positioned behind objects or intersecting the water surface. Added additional feedback messages to clarify when the Moonpool needs to be enlarged for vehicle fabrication or docking. Added a new storage base buildable that does not contribute to nearby crafting systems, allowing stored items to be excluded from recipe completion.  The update also includes a vast number of bug fixes, as you may expect from an early access title. To read all about the update in detail, check out the full patch notes on Subnautica 2’s website. 0The post Subnautica 2’s first major early access update has arrived. Here’s what’s new appeared first on Destructoid.