V/H/S’s SCP Foundation movie needs to draw from the video game, or it will be a D-class failure

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After well over a decade, the SCP Foundation is finally getting an official feature film. Well, sort of. Made by Spooky Pictures and Image Studio Nation, it will serve as the ninth installment of the V/H/S horror anthology series, with different shorts following different anomalous entities. While this is a fine enough way to structure an SCP film, I can’t help but feel that the makers would be better off drawing inspiration from arguably the most iconic piece of SCP media, 2012’s SCP-Containment Breach game. SCP-Containment Breach is a fantastic blueprint for an SCP Foundation movie Image via Steam The SCP Foundation is an Internet-born collaborative fiction project centered on the titular paranormal research collective dedicated to studying anomalous and often dangerous entities and artifacts known as SCPs. All kinds of media have spawned from the project, but SCP-Containment Breach is arguably the best known. An exploration-driven first-person horror title, SCP-Containment Breach is an interactive crash course in the lore. Placed in the shoes of a dispensable D-Class Foundation employee, players must navigate a compromised SCP containment facility, outwitting, outmaneuvering, or flat-out outrunning many of the franchise’s best-known SCPs. While its star has faded in recent years, SCP-Containment Breach is a quintessential cornerstone in the Foundation’s history, putting the project on countless people’s radars. With that in mind, it’s mind-boggling that the creators of V/H/S SCP aren’t drawing inspiration from it. It’s no secret that Hollywood is looking to video games for inspiration, and that films inspired by indie horror games have been busting the box office wide open lately. However, the biggest success stories from this new age of video game adaptation have something V/H/S: SCP seems to lack: a strong central story pulled by a relatable main character. From Iron Lung to Station 8, video game-based horror movies seem to work best when they have a strong lead carrying the plot forward. As fascinating as Kane Parsons’ take on the Backrooms is, the personal struggles of the film’s leads were the beating heart of the film, turning what could have been a quick-and-easy horror story into something more endearing and haunting. An anthological SCP Foundation movie isn’t a bad idea, and it sounds like the film’s creators are trying to recreate the series’ iconic, analog aesthetic. That said, not framing the film around a central character feels like a missed opportunity. Imagine how much more impactful the horrors the SCP Foundation hides would be if the character they’re menacing is someone the audience cared about. Without something to bind the film’s shorts together, V/H/S: SCP will have to polish each vignette to near-perfection, milking the unique terror of each featured SCP for all it’s worth. If done well, this could lead to a series of incredibly terrifying shorts. Otherwise, it risks being a blemish on this recent golden wave of indie video game movies.0The post V/H/S’s SCP Foundation movie needs to draw from the video game, or it will be a D-class failure appeared first on Destructoid.