I don’t post on Reddit much, but I wanted to share this in the hope that we can get it working for everybody faster. Ocarina of Time (Switch 2), running on my EglantinePS5 fork on a 12.40 PS5. In the video, Link walks out of his house into Kokiri Forest at 14–21 fps. It runs out of memory and crashes about two minutes after launch. It’s not playable. The white fog is a bug, and some geometry is missing. Keep EDEN_NX2_NO_MESH=1 in env.txt if you test it. Mesh draws on froze my whole PS5 more than once. Most of the work is other people’s. I’m not a maintainer. Claude helped with logs and some patches. Write-up and credits: viejunerd/Eglantine-PS5-#21 Source: https://github.com/Vampinity/Eglantine-PS5-/tree/ocarina-next13 You’ll need your own dumps and keys. Reports from other consoles would help.   submitted by   /u/Revolutionary-Gap178 [link]   [comments]