For me as an outsider it looks like the fun part is sculpting and shaping, but I keep hearing that other steps eat most of the time. Is it retopology? UV unwrapping? Texturing? Rigging? Getting the model light enough for games or the web? Which part do you dread most, and what tricks or tools help you get through it?   submitted by   /u/Janet_believer1998 [link]   [comments]