What is a tiny detail you always spend hours perfecting on a 3D scene that normal viewers almost never notice?

Wait 5 sec.

Whether it is getting the exact roughness smudges on a table surface or fixing edge flow in a corner the camera barely sees, we all have that one habit we refuse to skip. What is the thing you always over-polish in your scenes?   submitted by   /u/Aggressive-Tourist52 [link]   [comments]