I'm making a vending-machine game in Unity — feedback on my first 3D model?

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I'm developing a small indie game centered around operating a vending machine. I'm currently modeling the machine in Blender and have built the cabinet, shelves, dividers, and dispensing coils. This is an early blockout, so I haven't added materials, lighting, or the finished products yet. I'd appreciate honest feedback on three things: Do the proportions and shelf layout look believable? Does the spiral-coil dispensing mechanism look convincing? What would you change before I move on to detailing the model? I'm trying to keep the project achievable as a solo developer, so practical suggestions are especially welcome.   submitted by   /u/Hennesey10   to   r/blender [link]   [comments]