What UV unwrapping workflow do you recommend for a mid-poly workflow with a 1-segment bevel?

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I'm currently using a mid-poly workflow with a single-segment bevel on my low-poly mesh, but I'm struggling with UV unwrapping, especially straightening UV islands due to the triangles created by the bevel. What workflow or tools would you recommend for handling this? I'm also open to alternative modeling workflows if there's a better approach, this gives me a very good results for baking. I'm using blender, marmoset and substance painter. This is a part for larger, complex mesh.   submitted by   /u/No_Raccoon_9239 [link]   [comments]