SculptForge is a free, open-source (GPL) desktop sculpting app with the brushes and controls ZBrush users already know. Site and videos: https://islandmed.github.io/SculptForge/ Code: https://github.com/islandmed/SculptForge Where it beats ZBrush: Free forever no subscription, no account, no licence server Native Linux, plus macOS and Windows Game-ready in one click: LODs, blend shapes, and Send to Unreal straight into a running editor. Open formats only: FBX, glTF, OpenUSD, STL Scriptable: CLI, Python API and an MCP server https://reddit.com/link/1xbgqjh/video/pdmjq8dcxrwh1/player AI built in, free: Sketch or text to 3D: turn a drawing or a sentence into a model you can sculpt (Hunyuan3D, TRELLIS.2), no API key needed AI brush design: type "dry cracked mud" and it builds the brush AI agents can sculpt through the MCP server (Claude and other MCP clients) Your choice of model: local models for offline and private use, or bring your own key New in v0.2: ZBrush-style masking, polygroups with hide/show, polypaint and MatCaps, six new brushes (Dam Standard, Snake Hook, Trim and more), project files with autosave, and GoZ to move models to and from ZBrush. Sculptors: what would stop you switching?   submitted by   /u/MedClips [link]   [comments]