Hi! I have this pants on a character I made with mask extract. I moved everything with the help of an rig and then sculpted some folds on them. The problem is that the model know have openings inside of it between the model itself and the pants. Have been trying for a while to get the pants solid to remove this openings but are coming up short. Is there a way to makes these solid at this stage or will I have to remake from an earlier stage before multiresolution modifier and solidify modifier.   submitted by   /u/StarCatPrints [link]   [comments]