Recently, I tried to create a texture for a low‑poly game character using Photoshop for the first time, and the main problem was that I couldn’t accurately imagine how the texture would fit into the 3D model. As a result, I had to edit the eye texture four times — they were supposed to be drawn directly on the face, and I constantly had to make adjustments. It turned out acceptable, but back then there was no goal to make it perfect and realistic; however, in the future I plan to work with more complex models and textures, so I need advice on how to simplify the task of creating textures manually as much as possible so that I can create more realistic textures in the future. I would be grateful for any advice   submitted by   /u/Shviee [link]   [comments]