Monster lineup I modeled for my solo-developed 3D dungeon RPG — goblin, orc, skeleton, death knight, minotaur

Wait 5 sec.

These are some of the monsters from my game, Sword of Ordin, a 3D action RPG for iPhone and iPad. Workflow: modeled and textured in Cinema 4D → rigged and animated with Mixamo → Unity. Each character is around 5,000 polys so the game runs smoothly on phones. The textures are either baked from Cinema 4D materials or hand-painted. Happy to answer any questions about the workflow!   submitted by   /u/artcode2000 [link]   [comments]