MIT team’s new software can make 3D-printed objects sense human movements

Wait 5 sec.

Researchers have developed software that enables 3D-printed objects to sense and respond to human movements. The system, called X-Hinges, automatically embeds sensors and conductive pathways made from different materials to improve signal accuracy and reduce interference.The software allows users to customize objects by connecting shapes and selecting up to three axes of movement, with sensors placed at bending points to track motion. The approach could enable interactive devices, including robotic hands, household objects, toys, and object-detection systems.Improves motion sensingX-Hinges, developed by researchers at Massachusetts Institute of Technology (MIT) and Tianjin University in China, is a design software that enables 3D-printed objects to sense motion and respond to human interaction. The technology integrates sensors and conductive pathways directly into objects during fabrication, allowing them to detect movement across multiple axes.The system addresses a key challenge in manufacturing interactive objects: interference between sensor-generated electrical signals and conductive pathways. By using different materials for these components, X-Hinges improves sensing accuracy and lets objects capture multiple types of movement at once.The researchers demonstrated the technology through several prototypes, including a glove that transfers human hand movements to a robotic hand, an adaptive lamp that responds to touch, and a device that identifies objects using tactile data.Sensors detect physical changes, such as bending or compression, and convert them into electrical signals. Conductive pathways carry these signals through the device to electronics that process the data.When both components use the same conductive material, their electrical responses can become difficult to distinguish. This interference can reduce sensing accuracy and make it harder for a device to determine how a particular section has moved.X-Hinges addresses the problem by automatically incorporating two different materials into the design. One forms the sensors and is selected to produce strong signals, while the other creates conductive pathways designed to minimize interference. This separation helps the system distinguish sensor readings more reliably, enabling objects to respond to human input in real time.The software also provides an interface for creating interactive objects by selecting and connecting shapes and defining how their components move. Users can choose cylinders, rectangles, thin outlines, or custom geometries and specify up to three axes of movement.For example, a robotic hand may need its fingertips to move vertically and sideways. X-Hinges can embed sensors at the joints to capture movement along both axes, providing data that can help another robotic hand reproduce the user’s movements.Sensing through printingThe researchers used X-Hinges to develop a glove that records the bending of a user’s finger joints and transmits motion data to a robotic hand. Designed to accommodate different hand sizes, the glove could help robots learn grasping movements from human demonstrations, potentially supporting applications in factories and homes.Another prototype is a foldable lamp that detects when someone pinches it closed and adjusts its brightness accordingly. The team also created a tactile sensing device capable of identifying objects, such as a banana, based on sensor data collected when an item is placed on it.A video game controller shaped like a cartoon shark demonstrated the software’s ability to accommodate custom designs. The researchers configured its tail to move up and down, allowing it to function similarly to a joystick.Despite these capabilities, X-Hinges faces a calibration challenge. Small variations in the arrangement of electrical components during 3D printing can cause apparently identical objects to produce different sensor readings. To address this, the researchers developed a computer vision system that recalibrates sensor outputs to improve consistency between devices. They hope to develop an integrated recalibration mechanism in future versions.The work builds on earlier efforts to create 3D-printed mechanisms capable of movement. The team’s longer-term goal is to combine sensing and actuation within a single printing process, allowing objects to both perceive interactions and perform physical actions.