Kasserine Pass (wargame)

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Link suggestions feature: 1 link added.← Previous revisionRevision as of 12:41, 23 October 2026 Line 43: Line 43: In his 1977 book ''[[The Comprehensive Guide to Board Wargaming]]'', [[Nick Palmer|Nicholas Palmer]] called the game a "fast-moving struggle in the mountains, with artillery playing a crucial role." He concluded that designer John Hill's "simple basic system makes it highly playable [and] evenly balanced."{{cite book | last =Palmer | first =Nicholas | authorlink =Nick Palmer | title =The Comprehensive Guide to Board Wargaming | publisher =Sphere Books | date =1977 | location =London}} In his 1977 book ''[[The Comprehensive Guide to Board Wargaming]]'', [[Nick Palmer|Nicholas Palmer]] called the game a "fast-moving struggle in the mountains, with artillery playing a crucial role." He concluded that designer John Hill's "simple basic system makes it highly playable [and] evenly balanced."{{cite book | last =Palmer | first =Nicholas | authorlink =Nick Palmer | title =The Comprehensive Guide to Board Wargaming | publisher =Sphere Books | date =1977 | location =London}} In a paper examining the possible uses of wargames to aid in the study of World War II in the high school classroom, Martin Campion (Associate Professor of History, [[Kansas State College of Pittsburg]]) admitted that shorter games like ''Kasserine Pass'' that focus on a single battle "have less appeal for classroom use than games on larger subjects." Nevertheless, Campion found ''Kasserine Pass'' "a well-designed game on a minor part of the Tunisian campaign." Although he found that ''Kasserine Pass'' and its fellow game ''The Fall of Tobruk'' (Conflict Games, 1975) "have limited usefulness as in-class games," he concluded that they "are representations of their subjects that make good take-home assignments."{{Citation| last = Campion| first = Martin C. | title = War Games: World War II in the West| journal = The History Teacher| volume = 10| issue = 4| pages = 582–583| date = August 1977| doi = 10.2307/492162 | jstor = 492162 }} In a paper examining the possible uses of wargames to aid in the study of [[World War II]] in the high school classroom, Martin Campion (Associate Professor of History, [[Kansas State College of Pittsburg]]) admitted that shorter games like ''Kasserine Pass'' that focus on a single battle "have less appeal for classroom use than games on larger subjects." Nevertheless, Campion found ''Kasserine Pass'' "a well-designed game on a minor part of the Tunisian campaign." Although he found that ''Kasserine Pass'' and its fellow game ''The Fall of Tobruk'' (Conflict Games, 1975) "have limited usefulness as in-class games," he concluded that they "are representations of their subjects that make good take-home assignments."{{Citation| last = Campion| first = Martin C. | title = War Games: World War II in the West| journal = The History Teacher| volume = 10| issue = 4| pages = 582–583| date = August 1977| doi = 10.2307/492162 | jstor = 492162 }} In the inaugural edition of ''[[Phoenix (wargaming magazine)|Phoenix]]'', Peter Bolton called ''Kasserine Pass'' and its sister game ''Overlord'' (another John Hill game, published in 1973) "clean, highly enjoyable games [where] victory conditions can go either way. Of the two, ''Kasserine'' is perhaps better, particularly when played as a competition game." Bolton assured players that although on paper the Germans seemed to have an overwhelming advantage, "after two or three games it becomes apparent that the Allies are not just around as whipping boys."{{cite magazine | last= Bolton | first= Peter | date=June–July 1976 |title=Kasserine Pass & Overlord | magazine=[[Phoenix (wargaming magazine)|Phoenix]] | issue=1| pages=4}} In the inaugural edition of ''[[Phoenix (wargaming magazine)|Phoenix]]'', Peter Bolton called ''Kasserine Pass'' and its sister game ''Overlord'' (another John Hill game, published in 1973) "clean, highly enjoyable games [where] victory conditions can go either way. Of the two, ''Kasserine'' is perhaps better, particularly when played as a competition game." Bolton assured players that although on paper the Germans seemed to have an overwhelming advantage, "after two or three games it becomes apparent that the Allies are not just around as whipping boys."{{cite magazine | last= Bolton | first= Peter | date=June–July 1976 |title=Kasserine Pass & Overlord | magazine=[[Phoenix (wargaming magazine)|Phoenix]] | issue=1| pages=4}}