Is there a reason for rounded shoulders on ‘default’ body models

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I noticed the MPFB (Blender), unreal, and Character Creator human models all have these weird rounded shoulders. Now they are supposed to be and average of human dimensions, but they don’t look like that. Is there a technical reason for this? Does it prevent problems with motion or something?   submitted by   /u/Glidepath22 [link]   [comments]