what is the best 3d character creator for indie game developers trying to hit realistic npc quality?

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sculpting every single background human model from a sphere isnt practical when youre working on a tight schedule. im trying to narrow down the best 3d character creator for indie game developers that produces decent realistic human models without locking you into insane pricing or rigid licensing. tried tweaking metahumans but modifying topology felt limited for custom rigging needs down the line. i know daz studio has a huge library of base meshes and morphs and cc4 is popular but im curious how people feel about clean exports into blender or unreal. how are you guys handling base mesh generation for non-main characters without spending half your project time on cleanup?   submitted by   /u/Ndodok-Ensroth [link]   [comments]