I wrote a short story back in 2015, during my freshman year of college. I've always wanted to do something more with it, and last week I decided to try turning it into a pixel-art music video with Claude Code. I spent about a week working on it with Opus 5.5, going scene by scene, reviewing renders, and making revisions. I handled the storytelling, creative direction, and editorial decisions, while Claude wrote all the code and built the animation pipeline. A lot of the process was just watching a render, figuring out what wasn't quite right, and working with Claude to get it closer to what I had in mind. I'm not a pixel art or animation expert though, so things might look off; I don't have a well-trained eye for all of it. A few technical details for anyone curious: Remotion + TypeScript for the animation, with a custom pixel-art renderer built by Claude. Everything renders at 384×216 and scales up to 1080p to maintain consistent pixel density. Custom character rigs, lighting, and environments, including some simple 3D scenes rendered into pixel art. Python tools for preparing character sprites, facial animations, and checking that revisions didn't accidentally break other scenes. Audio analysis to map the beats and lyrics of the Suno-generated song, letting Claude synchronize cuts, movements, and lip-sync to the music. Git for version control throughout the project. One of the coolest parts was seeing certain moments from the original story come to life almost exactly how I remembered them happening eleven years ago. Anyway, here's the finished video! It's about four minutes long. Thought this community might appreciate what Claude Code is capable of creatively, outside of traditional software projects. https://youtu.be/iM8yayPtRTo   submitted by   /u/pukeykratomtaste [link]   [comments]