So i am texturing a watch i recently made for product visualisation. I am now at the texturing phase and doing the rubber strap. I have the watch irl and took some online references as well, the base was a bit dull rubber with this slightly more shiny microdots. And all the smooth edges were a bit more shiny. I have done that and broken up the microdots roughness using a cloud texture. I made the edges a bit more shiny using curvature maps and levels and blur to even it out. Now i dont know what more can be done to even sell it more. I am working on the texture so my bias would not be the best judgement. Please let me know if it works or what can be improved.   submitted by   /u/RecentTap6783 [link]   [comments]