Traditional Sri Lankan Pettagama Chest — Blender Model, Wireframe, and UV/Component Breakdown

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Hey everyone! I recently finished modeling and texturing this traditional Sri Lankan Pettagama (a carved wooden storage chest). My main goal for this piece was capturing the intricate traditional joinery and carved details while keeping a clean, optimized & game-ready topology. Software: Blender (Modeling, UV unwrapping, high-to-low bakes) & Substance Painter (PBR texturing). Focus: Clean edge loops, optimized topology for real-time engines, and modular hierarchy. I've included the wireframes, texture maps, and component breakdowns in the carousel. Would love to hear your thoughts on the topology and material execution!   submitted by   /u/SnooMacaroons5024 [link]   [comments]