[For Hire] 3D Generalist & Technical Artist specializing in hard-surface modeling, clean topology, and real-time game optimization (Open for contract work)

Wait 5 sec.

Hey everyone! I’m a 3D Generalist and Technical Artist with a background in Mechatronics Engineering. I focus heavily on clean edge loops, proper UV packing, strict texel density, and engine-ready optimization. I recently finished and optimized this traditional Sri Lankan Pettagama chest (fully PBR textured with clean modular hierarchy) and wanted to share some breakdown shots of the topology and UVs. What I Bring to the Table: Production-Ready Topology: Clean high-to-low poly baking, optimized polycounts, and precise pivot/hierarchy management. Technical Mindset: Strong understanding of real-time performance budgets, modular asset kits, and engine handoffs (Unity/Unreal). Reliable Execution: Fast turnarounds, clear communication, and structured asset delivery. Tech Stack: Blender, Substance Painter, PBR workflows. Portfolio & Breakdowns: šŸ”— Check out my other work and asset breakdowns here: danaarq.com I am currently open for remote contract work, freelance asset creation, and studio pipelines. Feel free to drop me a DM here or reach out via my portfolio if you have a project or asset pack that needs clean execution!   submitted by   /u/SnooMacaroons5024 [link]   [comments]