Irregular outline on a 3D model imported from Blender into Unity

Wait 5 sec.

Hi everyone! I'm having a problem with the outline on a 3D character I modelled in Blender and imported into Unity. The outline looks irregular and distorted in certain areas. My object has an armature and is animated using bones. In Unity, the object uses a Skinned Mesh Renderer, and I'm using a custom Shader Graph to create the outline. I've noticed that another model I imported from Blender, which doesn't have a Skinned Mesh Renderer, doesn't seem to have the same issue. However, I'm not sure whether the problem is related to the mesh topology, normals, or something else in Blender. I've tried adjusting the outline thickness, but I haven't identified the cause yet. Does anyone know what could cause this, or what I should check in Blender or Unity to fix it? Any help would be greatly appreciated. Thanks!   submitted by   /u/Jopoketor7800   to   r/Unity3D [link]   [comments]