I'm the maker of Clayground. I built and use the browser studio to rough out organic forms with virtual clay: add, carve, smooth and paint, without installing a desktop app or creating an account. It can export STL, OBJ and GLB. I use it for sculpting character and creature shapes. I haven't run a physical print from its STL export or verified slicer or mesh checks, so I can't call the files print-ready. For people who print organic forms: would a quick sculpt-to-STL starting point be useful? What would you need to inspect or fix before trusting a sculpting app's STL in your slicer? Open the browser studio: https://www.clayvr.com/sculpt   submitted by   /u/em0tionull   to   r/Plasticity3D [link]   [comments]