Hey everyone! Bringing 2D reference artwork into 3D meshes (for Three.js scenes, game prototyping, or 3D printing) usually involves juggling proprietary desktop software or manual cloud dashboard downloads. I built hi3d-cli (hi3d) — a lightweight, zero-dependency Node.js CLI tool and Claude Code agent skill for the Hi3D API (https://api.hitem3d.ai). Key Capabilities: Multi-Format Export: Generates GLB, OBJ, STL, FBX, USDZ, and 3MF files directly from 2D images. Relief & Mesh Operations: Generates 3D bas-reliefs, splits complex models, and creates multi-color 3D objects. Zero Runtime Dependencies: Pure Node.js 18+, lightweight and fast. Agent Skill Included: Pairs with Claude Code (npx -y skills add MIt9/hi3d-skills/hi3d-generate) so AI assistants can generate 3D assets on the fly. Quick Start: npx -y hi3d-cli setup # Generate 3D model hi3d generate --image ./character.png --format glb --output ./hero.glb 🔗 GitHub (MIT License): https://github.com/MIt9/hi3d-cli 📦 npm: https://www.npmjs.com/package/hi3d-cli Would love to see what models you generate with it!   submitted by   /u/Less_Actuary_9441   to   r/threejs [link]   [comments]