Building a large-scale post-apocalyptic coastline in Blender

Wait 5 sec.

Latest environment from my Deep City project. The scene represents a future Atlantic coastline in 2407. I wanted the expedition craft to feel almost insignificant compared with the terrain, so most of the composition is deliberately empty landscape and water. The second image shows the Blender working scene behind the final render. The narrative context is an expedition retracing the route of another mission that disappeared 35 years earlier. Feedback on terrain scale and composition is welcome.   submitted by   /u/DrNoamOrbital [link]   [comments]