I gave myself a constraint exercise: build a modular storefront in one week using no tileable materials. Everything had to come from trim sheets. Constraints: - 3 textures total (2 trim sheets + 1 decal sheet), max 2K - Target texel density: 10.24 px/cm - 6 modular pieces (3 walls, door wall, pillar, corner pillar) Most of the storytelling (posters, exposed brick, cracks, grime on the glass) comes from the decal sheet, so the base trims stay clean and reusable across every piece. Modeled in Blender, rendered in Marmoset Happy to answer questions about the trim layout or the UV workflow. Curious how others approach trim sheets for this kind of piece: would you have split the materials differently?   submitted by   /u/Isak3dArt [link]   [comments]