I started this as a single organic chrome form sculpted in Nomad Sculpt, then decimated it and brought it into Blender to see how far I could push it through repetition. I used an Array modifier with a hand-drawn Curve to turn the original sculpt into this long centipede-like form, then animated the body, camera and HDRI lighting. This version was rendered in Eevee. I finished the animation in After Effects with levels, glow, grain and some motion-blurred highlights. Sculpted in Nomad Sculpt Animated and rendered in Blender Post-processing in After Effects   submitted by   /u/snkdolphin808 [link]   [comments]