Shaders are everywhere in design right now, and I wanted a quick way to put them on any logo without opening After Effects or writing GLSL. So I built Shaderize. You drop in an SVG, pick one of 30 shaders (liquid metal, halftone, fluted glass, mesh gradients and so on), tweak it, and export a 4K image, an MP4, a transparent WebM or a GIF. The loops are seamless, so they work as Reels or site headers. It's free, there's no sign-up, and everything runs in your browser, so your logo never gets uploaded anywhere. The shaders come from Paper's open source library. I built the editor, the rendering and the exports around them. What's confusing, and what's missing? shaderize.app   submitted by   /u/Jolly_Advertising683 [link]   [comments]