I'm working on this first 3D model and wanted some help deciding which technique to use for the face.

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This is the first 3D model I've made that actually turned out decent, so I want to create a cool face. I have a question: should I play it safe and create the face entirely using UV textures, or should I try to make a dynamic face with depth in the eyes, rigging, and so on? (Here is a sketch I drew showing how I want her face to look.) To achieve a great result that could be used in future animations, I'm unsure about the approach. Can I create varied, fluid expressions using UV textures—like changing the iris size, moving it around, etc.? Please help me out, 3D masters!   submitted by   /u/mikaruhh   to   r/blenderhelp [link]   [comments]