Hey, I'm trying to do a 3D character model of Ratchet from Ratchet & Clank, polycount wise I'm aiming for low or mid-poly, something you'd expect from a PS2-era game. You can see and download the model here: https://sketchfab.com/3d-models/ratchet-wip-1-766520b7d3dd4e00b4b296df80c3e136 This is the second time I'm making a character model and the first time I'm trying to do it properly. So far everything has been done with poly-modeling because that's what I wanted to try for the first time (instead of sculpting and doing retopo), I've made my basic shapes and now I don't know what would be the best way for me to proceed to get a good topology of the head. I know I need to make loops around eyes, mouth, etc., but I don't know what would be the best and/or fastest way to do that. I'm aware of two options at this point: Further poly modeling - Use the knife tool and options such as dissolving and merging vertices to carve out the loops I need in the existing mesh, Retopology - Create a mesh on top the head, use the shrinkwrap modifier, extrude all the loops and grid fill the gaps. So in the end, two questions: Which one would be better and/or faster in this situation? Is there any other option at all? I've also added a turnover in case it's of any help.   submitted by   /u/Delano762 [link]   [comments]