Eris 3D Model with Textures + Idle Animations - Datamining Leaks (3/3)

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Hey everyone! I wanted to share the current result of my Eris Morn datamining/reconstruction project. I managed to reconstruct her full 3D model, skeleton, skinning and several of her original idle animations directly from the game files. I also traced the material references and extracted her original Base, Normal, Mix and Emission textures, then rebuilt the materials in Blender. The video shows the textured model together with the idle animations I was able to recover from the current client. Some of the more interesting parts of the process were figuring out Messiah's asset formats, decoding the game's 108D compression, reconstructing the bone palettes for the meshes, and finally decoding the ACL animation tracks. The eye material is still an approximation because the game uses a custom shader for the iris/sclera, and Hair02 doesn't appear to be physically present in the current installed resources, but everything else shown here comes from the game's assets. This is still a work in progress, so I'll probably keep digging into the remaining materials, shaders and animations. If anyone is interested, I can also make a more technical post explaining how the model, textures and animations were reconstructed.   submitted by   /u/KIexster   to   r/destinyrisingmobile [link]   [comments]