TANKHEAD PANZEROPF STURMGESHUTZ V Concept art by Emerson Tung. Fully retopo and textured https://preview.redd.it/wkyo7p6ezorh1.png?width=860&format=png&auto=webp&s=b009f6abf703e1d4837b91cce5861e1fb21c7338 Titan TemplarConcept Art from Poji Chow. https://preview.redd.it/7ff7f9311prh1.png?width=965&format=png&auto=webp&s=a3395381521eaae209f162b8965178b446c40dfb https://preview.redd.it/yq5pxbob1prh1.png?width=1594&format=png&auto=webp&s=eade97e135225ba739a581dc0bc6bf7496bc9dda Final pose. Fully retopo and textured I'm a 3D game artist specialised in hard surface models, and I have a few models sitting in my computer since quite some time now. I recently acquired an old 3D resin printer. I had fun printing some of the low detail models that I made! And I was thinking, would it be worth reworking my most detailed model to sell them as STL? It seems like a loooooot of work since those models were originally made to be retopo and textured. A few questions I got : I used concept art; will I still be able to sell them as STL? To determine the height and length in centimeters, is it only trial and error to get it right? How can I gauge the interest in this kind of model? Thanks!   submitted by   /u/BRODA756   to   r/3Dprinting [link]   [comments]