Im having issues with the high poly not showing up properly on the low poly when baking in substance painter.

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So they are making us use Maya for the model and substancepainter for the texture. Here's my vr arcade by the way! I wanted extra details, now they said we weren't going to use zbrush for the class but I could use blender. Plus I didnt have zbrush money😔 So i take to blender and start sculpting. After that I was trying to figure out the workflow of the maya low poly model with the blender high poly model and putting through substance painter. So what i did is took the Maya model and unwrapped the UV, took the fbx to substance painter, then took the fbx from the blender one and tried baking the high poly to the low poly in substance painter. But it seems like most of the details aren't coming through. Any help will do.   submitted by   /u/themissingdoge [link]   [comments]