The long awaited video rework and Proton 11 rebase is finally done! GE-Proton11-1 is now available!Proton updates:d7vk added (not enabled by default). Use PROTON_USE_D7VK=1 to enable. It is enabled via protonfix on Tex Murphy: Overseerdiscord bridge added. (not enabled by default). Use PROTON_DISCORD_BRIDGE=1 to enable. (proton-cachyos)optiscaler support added. (not enabled by default). Use PROTON_USE_OPTISCALER=1 to enable' (proton-cachyos)winealsa channel count override option added. (not enabled by default). Use WINEALSA_CHANNELS to tune. Possible values is the number of speakers, such as 2 (to disable spatial audio), such as 4 (2 front, 2 rear), 6 (5.1) or 8 (7.1). (Vyrolian)winealsa spacial downmix override option added. (not enabled by default). Use WINEALSA_SPACIAL=1 to enable. (Vyrolian)xrandr added to build so that auto-detection of default monitor can work without relying on host xrandr when a default monitor is not set for wine-wayland. This means if you accidentally forget to set a monitor for wine-wayland it should display on the default one found by xrandr now instead of just defaulting to the far left.updated star citizen patchesadded patches for Task Bar Hero (thaylorz)added patches for VRChat webcam face tracking (LilFishyChan)Entire build rebased onto latest proton 11 bleeding-edgeStandalone patches for VR rebased onto proton 11 (so you can use with umu outside of steam on non-steam VR games)wine-native rsx3d library created to for older games (games like Tex Murphy no longer need 3rd party rsx3d winetricks)Enable .exe dynamic relocation and only relocate files which have relocations. For XIV specifically, this fixes issues with low address space being filled up by everyone and everything and, as a result, some plugins failing to apply their hooks and leaving the game in an unstable state. (0x0ade)--The video playback rework--Q. What was the problem?A. Originally, proton uses two methods for video playback with two different backends. The first is typically winedmo->ffmpeg. The second is typically quartz->gstreamer. For most games, especially older games, the quartz->gstreamer path was the default. winedmo was introduced recently (as of either proton 9 or 10, I don't remember which) as a modern approach to fixing video playback. The problem is the inner workings of the quartz->gstreamer path were complicated, to convert, thus two paths were used.Seeing as both ffmpeg and gstreamer effectively do the same thing and can handle the same codecs -- it does not make sense to use both, especially when gstreamer is split into several different libraries that need to be built independently (gst-base, gst-good, gst-bad, gst-ugly, gst-orc, gst-libav, etc), and gstreamer also has surface display problems such as X11 vs Wayland vs Surfaceless.Q. How did I "fix" it?A. As many of you know, the last GE-Proton release was in March. It is now June. That is a 4 month gap, which is most definitely not the norm for GE Releases. Why is that? It's because I spent the last 4 months converting the quartz->gstreamer path to instead use quartz->winedmo->ffmpeg, and completely gutted all gstreamer libraries from the proton build.Yes, I used AI for this work. No, it likely unfortunately will not be able to be upstreamed because CodeWeavers policy does not accept AI generated code. You might be asking "how the hell did you use AI for this?" -- the same way I would without it, the only difference is AI was used to compare code logic when things were failing or incorrect. So how does that work?First, I did a base rework. I completely removed winegstreamer from wine, and had the AI agent look at the current code and convert what it could so that quartz used winedmo instead.Next, about 80% of the games in the video rework list used the quartz path and relied on protonfixes with winedll overrides for quartz, lavfilters, amstream, dshow, wmp9, wmp11, and so on. This was GREAT because it meant I was able to get winedebug logs with valid, working instances. Once I gathered those logs for each game, I them removed the protonfixes, created a clean prefix, then ran and logged the broken instance. After that I fed a working log and a broken log into the AI agent for comparison to see what WINE was doing when the overrides were in place and working, versus when it was broken natively. I found that in pretty much every instance the agent was quickly able to identify the difference and either correct or implement the missing native code needed to make the videos work as if the overrides were in place, given a small amount of trial and failure retries. Additionally if the game provided the video files I would point the AI agent to those files so that it could properly analyze what kind of files they were in order to implement into wine the ability to play them. There were very very few games that needed fixing "from scratch" and needed a lot more trials and failures before getting a successful fix -- examples being Darksiders Warmastered Edition and Nukitashi 2. I also in the process managed to get rid of a few game-specific hacks that were used and implement solutions that did not break other games -- such as audio fixes that were previously in place for The Medium and Metal Gear Solid V. You will also see a lot of VN (Visual Novel) games have been fixed, as many of those games use the same few engines and fixing one or two fixed the rest of the games that used the same engine. In fact, we even found a bug with steam runtime 4 missing some required libraries for 32 bit video playback that we were able to report upstream to get fixed (you will see liblzma and xz added to the build for this reason).Here is a detailed breakdown of old quartz behavior versus new:• Current Quartz FlowFor a game using quartz / DirectShow now:Game calls IGraphBuilder::RenderFile() or manually builds a graph.quartz/filesource.c identifies the media:Extension/registry if available.ASF header sniffing for extensionless ASF files, e.g. Persona 4 Arena Ultimax.For ASF files, RenderFile() now tries:AsyncReader first.Falls back to WMAsfReader if async rendering fails.FilterGraph2_Render() autoplugs the graph.Before generic filtermapper enumeration, Quartz now explicitly tries known-good paths:MPEG stream -> MPEG-I Stream SplitterMPEG video -> Wine MPEG video decoderAC3 audio -> winedmo AC3 decoderWMA audio -> DMOWrapperFilter around winedmo WMA decoderIf none of those apply, it falls back to normal IFilterMapper2_EnumMatchingFilters().Decoding is now mostly routed through winedmo, backed by FFmpeg, instead of winegstreamer.Audio renderer now rejects compressed audio and only accepts PCM / float PCM, forcing the graph to insert a decoder first.DirectSound buffer creation is delayed until stream start instead of happening at connect/filter creation time.Video output still lands in the normal Quartz video renderer path: DDraw / VMR-style surfaces depending on what the graph builds.PreviouslyBefore the rework, Quartz relied much more on the stock Wine DirectShow path:Source filter selection was mostly extension/registry driven.ASF files generally went straight to WMAsfReader.Filter insertion relied more heavily on generic filtermapper enumeration.Some compressed audio could incorrectly reach DSoundRender, causing failed buffer creation or partial render failures.A lot of media handling still depended on winegstreamer / GStreamer behavior.Game-specific workarounds and external overrides were needed more often: lavfilters, quartz, wmp11, dgvoodoo2, etc.Practical DifferenceThe new flow is more deterministic:Game -> Quartz RenderFile-> source detection / ASF sniffing-> AsyncReader or WMAsfReader-> explicit known decoder/splitter choices-> winedmo/FFmpeg decode-> PCM audio to DSoundRender-> decoded video to Quartz video rendererPreviously it was closer to:Game -> Quartz RenderFile-> registry-selected source-> generic filtermapper search-> Wine/GStreamer/native override behavior-> rendererSo the current design tries to keep legacy DirectShow games inside Wine’s own Quartz graph while using winedmo/FFmpeg for the media formats that Wine’s older Quartzpath handled poorly.Q. Are there currently any known issues?A. Some older WMV videos can occasionally start playback distorted/pixelated, but they will correct themselves after a few seconds. This is most noticeable in the skill videos in Ghosts N' Goblins Resurrection. WRC 4 Also has some intro logo videos that have a weird frame-splitting issue. Apart from that most games should work, especially if they are in the Verified working test list below:GodfallAkiba's Trip: Undead & UndressedNukitashiNukitashi 2Ys OriginDarksiders Warmastered EditionBreath of Fire IVWatch DogsDark Souls: Prepare to Die EditionSilent Hill 3Full Metal Daemon MuramasaBloodstained: Ritual of the NightBlops 3Final Fantasy XIVRE 0RE1 RemasterRE2 RemakeRE3 RemakeRE4 RemakeRE4RE7RE8Nioh 2Nioh 3Ninja Gaiden SigmaUltimate Marvel Vs. Capcom 3Ghosts 'n Goblins ResurrectionHalo Infinitesoul calibur viage of empires II: Definitive editionage of empires IIIage of empires IV: Anniversary EditionThe Great Ace Attorney ChroniclesMemento MoriDevil May Cry HD RemasterMortal Kombat 11InjusticeInjustice 2Endless Space 2oddworld: munch's oddyseeOddworld: Abe's OddyseeFable - The Lost Chapterstokyo xanadu ex+Ghostwire tokyoTokyo NecroOrder of Battle: World War IINot For BroadcastBlue Protocol: Star ResonanceRyse: Son of RomeLife MakeoverStreet Racing SyndicateJuarez: GunslingerBlazBlue CentralfictionBlazBlue Chronophantasma ExtendTree Of SaviorRecord of Agarest War MariageAgarest: Generations of War 2Agarest: Generations of WarAgarest ZeroAtelier Ryza 3: Alchemist of the End & the Secret Key DXAtelier Ryza 2: Lost Legends & the Secret FairyAtelier Ryza: Ever Darkness & the Secret HideoutAtelier Rorona The Alchemist of Arland DXAtelier Marie Remake: The Alchemist of SalburgRiddle Joker (should also fix other NekoNyan VNs: Senren*Banka, Sanoba Witch FHD Edition, Sabbat of the Witch, Cafe Stella, Dracu-riot, Parquet, Angelic Chaos: RE-BOOT!)Seven: Enhanced EditionCatherine ClassicSpyro Reignited TrilogyBorderlands 3CevilleGrandia HDGrandia II HDSky: Children of the LightTrials of ManaSecret of ManaLegend of ManaARK: Survival EvolvedPower Rangers: Battle for the GridPersona 3 ReloadPersona 4 GoldenPersona 4 Arena UltimaxPersona 5 RoyalPersona 5 StrikersWRC 4Nekopara Vol.1 (KiriKiri engine games)Guilty Gear Accent Core Plus R我打不过漂亮的她们 I Can't Win Against Those Pretty Girls神都不良探 Underdog DetectiveUberSoldierThe MediumLiminal Border Part IIIYOU and ME and HER: A Love StoryMojika - Truth Rears Its Ugly HeadMoero ChronicleMegadimension Neptunia VIIBLUE REFLECTIONHell Yeah!Bully: Scholarship EditionNine Witches: Family DisruptionGabriel Knight 3: Blood of the Sacred, Blood of the DamnedONE PIECE: PIRATE WARRIORS 4AlternativaArcania (Gothic 4)Arcania: Fall of SetarrifLegend of Heroes: Trails in the SkyLegend of Heroes: Trails in the Sky SCLegend of Heroes: Trails in the Sky the 3rdUmineko: Golden FantasiaTex Murphy: OverseerWith all of that work done, I am happy to say all of the games listed above now have functional video playback with NO winetricks needed and NO dll overrides needed. No quartz,no dshow, no amstream, no lavfilters, no klite, no rsx3d, no wmp9, no wmp11, etc. -- All the functionality previously needed from those overrides is now patched directly into wine for the listed games that needed them, and the protonfixes that were previously added have now been removed since they are no longer needed.Many of these games I did not originally own and did have to purchase in order to get working correctly -- so I would like to send a very big thank you to my patreon/ko-fi supporters for helping me every month with things like this. Of course the patreon/ko-fi is not limited to games, many times it also goes to hardware for Nobara as well, but in this case there were a lot of game purchases made to get this working.If a game you play has video that is not playing, please open a GE-Proton issue.Protonfixes updates:d7vk protonfix added for tex murphy overseerd7vk protonfix added but temporarily disabled for Gabriel Knight 3 (d7vk has a flicker problem with this game)font fix for Ground Control 2 (CommandMC)protonfix added for Senren * Banka (R1kaB3rn)protonfixes added for several older ID tech games: Medal of Honor: Allied Assault War Chest, Soldier of Fortune: Platinum Edition, Quake, Hexen II, Star Wars Jedi Knight/Jedi Knight II, Return to Castle Wolfenstein (SinnohConfirmed)protonfix added for The Fruit of Grisaia (R1kaB3rn)protonfix added for Need for Speed Underground 2 (MatthiasDillen)protonfix added for GOG version of Quake II (SinnohConfirmed)protonfix added for Zero Zone (XargonWan)protonfix added for Gray Zone Warfare (ProjectSynchro)protonfix added for Persona 5: The Phantom X (NelloKudo)protonfix added for MONGI: Star Drive (NelloKudo)protonfix added for cxbx-reloaded (BlueInterlude)protonfix added for Assassin's Creed 1 (CommandMC)