HexWire - a cyberpunk hex-grid tactics RPG for iPhone, built around a risk meter

Wait 5 sec.

Disclosure up front: I'm one of the people building this. HexWire is an iPhone tactics RPG we've been making at Zero State. It's turn-based on a hex grid, with four runner roles, authored cyberpunk missions, and a persistent cyberware economy between runs. The design bet is a risk meter. Strong actions build Trace, rising Trace escalates the mission against you, and Lay Low trades tempo to cool things off. The goal is to make the obvious alpha strike a real decision instead of a default. Status: pre-release, TestFlight stage, working toward an App Store listing. Project page: https://zer0state.com/products/hexwire.html Two questions for people who have shipped side projects: 1. What actually worked for getting the first real players to a pre-release iOS game when you have no following? 2. Does "cyberpunk tactics with a risk meter" land in one sentence, or is the pitch muddy?   submitted by   /u/zer0_state [link]   [comments]